我试图制作一个课程让用户按时设置模拟时钟。它们必须移动分针,而不是小时手,顺时针或逆时针方向,以设置当前时间。小时手根据仔细的手进展移动自己,但我无法正确地手动手。每次都有十二点和六点钟,它没有平滑的运动,那里有角度关键点。

这是我的锻炼,直到这一刻。在十二点时,角度等于0度,当然最小的角度,并且在六点钟,角度为180度,最大角度。因此,从十二到六(顺时针),我们具有正角度(0,180),并且从六到十二(顺时针),我们具有负角度(-180,0)。那没关系,但如果我想根据分针进展计算一小时的正确位置,我必须将该角度转换为0-360度。

这里是我处理手势的地方:

@Override
public boolean onTouch(View v, MotionEvent event) {

    // Clock is the clock sphere and the minutes hand.
    final float xc = clock.getTranslationX() + (clock.getWidth() / 2);
    final float yc = clock.getTranslationY() + (clock.getHeight() / 2);

    final float x = event.getX();
    final float y = event.getY();

    switch (event.getAction()) {
    case MotionEvent.ACTION_DOWN:
        clock.clearAnimation();
        mMinutesCurrAngle = Math.toDegrees(Math.atan2(x - xc, yc - y));
        break;

    case MotionEvent.ACTION_MOVE:

        /**
         * Translate angles from [-179,179] to [0,360] to be able to move 
         * hours hand properly.
         */

        // Start Angle
        mMinutesCurrAngle = set360Angle(mMinutesCurrAngle);
        mMinutesPrevAngle = mMinutesCurrAngle;

        // Finish angle
        mMinutesCurrAngle = Math.toDegrees(Math.atan2(event.getX() - xc, yc - event.getY()));
        mMinutesCurrAngle = set360Angle(mMinutesCurrAngle);

        if ((mMinutesCurrAngle > mMinutesPrevAngle)) {
            // Clockwise between 12 and 6
            mHoursCurrAngle = mLastSpinHoursAngle + (mMinutesCurrAngle / 12);
        } else if ((mMinutesCurrAngle < mMinutesPrevAngle)) {
            // counter-Clockwise between 6 and 12
            mHoursCurrAngle = mLastSpinHoursAngle + (mMinutesCurrAngle / 12);
        } else if ((mMinutesCurrAngle > mMinutesPrevAngle) && (mMinutesCurrAngle < 0)) {
            // Clockwise between 6 and 12
            mHoursCurrAngle = mLastSpinHoursAngle + (- mMinutesCurrAngle / 12);
        } else if ((mMinutesCurrAngle < mMinutesPrevAngle) && (mMinutesCurrAngle < 0)) {
            // counter-Clockwise between 6 and 12
            mHoursCurrAngle = mLastSpinHoursAngle + (mMinutesCurrAngle / 12);
        }

        newSpin();

        // Transelate angles to the original format to represent them properly.
        mMinutesPrevAngle = translate360Angle(mMinutesPrevAngle);
        mMinutesCurrAngle = translate360Angle(mMinutesCurrAngle);

        animate(clock, mMinutesPrevAngle, mMinutesCurrAngle, 0);
        animate(hour, mHoursPrevAngle, mHoursCurrAngle, 0);
        mHoursPrevAngle = mHoursCurrAngle;
        break;

    case MotionEvent.ACTION_UP:
        break;        
    }
    return true;
}
.

这里是我转换角度的地方:

    /**
     * Translate angles from [-179,179] to [0,360] to be able to move 
     * hours hand properly.
     * @param minutesAngle
     * @return
     */
    private double set360Angle(double angle) {
        if (angle < 0) return (360 + angle); 
        else return angle;
    }

    /**
     * Transelate angles to the original format to represent them properly.
     * @param angle
     * @return
     */
    private double translate360Angle(double angle) {
        if (angle > 180) return (-360 + angle);
        else return angle;
    }
.

在这里我知道分钟手是否开始新的旋转:

private void newSpin() {

    if (translate360Angle(mMinutesPrevAngle) < 0 && translate360Angle(mMinutesCurrAngle) > 0) {
            // New Spin clockwise
            // I must remember hour hand angle
            mLastSpinHoursAngle = mHoursPrevAngle;
        } else if (translate360Angle(mMinutesPrevAngle) > 0 && translate360Angle(mMinutesCurrAngle) < 0) {
            // New Spin counter-clockwise
            // I must remember hour hand angle
            mLastSpinHoursAngle = mHoursPrevAngle;
        }
    }
.

任何人都可以帮我一个虱子吗?如果有人可以帮助我,我保证会把你的名字放在我的第一个未出生的女儿......只是开玩笑。

有帮助吗?

解决方案

我发现问题是...

问题是newspin()方法内的“如果条件”。这里,在检查条件之前,我将角度转换为原始格式(从0度到180度,顺时针,顺时针,从-180度到0度,从-180度到0度,六点钟到十二o '时钟,也是顺时针)。所以,检查用户是否使用分针开始新的旋转,它每次用户都会添加/减去新的旋转,而是使用六点钟而不是12点钟。

所以,我确实修复了修改这些条件,并在360度的格式上检查分钟手角,先前和电流。现在,如果以前的角度大于355度,并且电流角度小于5度,则我向MSPInNumber添加新的旋转。同样,如果先前的角度小于5度,并且电流角度大于355度,则我减去旋转到Mspinnumber。我也确实从newspin()到calculatehourhandangle()中将方法的名称更改为CalculateHourHandangle()。

private void calculateHourHandAngle() {

    if ((mMinutesPrevAngle > 355) && (mMinutesCurrAngle < 5)) {
        // New Spin clockwise
        mSpinNumber++;
    } else if ((mMinutesPrevAngle < 5) && (mMinutesCurrAngle > 355)) {
        // New Spin counter-clockwise
        mSpinNumber--;
    }
    mHoursCurrAngle = (mSpinNumber * (360/12)) + (mMinutesCurrAngle / 12);
}
.

我还在ontouch()方法中摆脱不必要的代码:

@Override
public boolean onTouch(View v, MotionEvent event) {

    // Clock is the clock sphere and the minutes hand.
    final float xc = clock.getTranslationX() + (clock.getWidth() / 2);
    final float yc = clock.getTranslationY() + (clock.getHeight() / 2);

    final float x = event.getX();
    final float y = event.getY();

    switch (event.getAction()) {
    case MotionEvent.ACTION_DOWN:
        clock.clearAnimation();
        hour.clearAnimation();
        mMinutesCurrAngle = Math.toDegrees(Math.atan2(x - xc, yc - y));
        break;

    case MotionEvent.ACTION_MOVE:

        /**
         * Translate angles from [-179,179] to [0,360] to be able to move 
         * hours hand properly.
         */

        // Start Angle
        mMinutesCurrAngle = set360Angle(mMinutesCurrAngle);
        mMinutesPrevAngle = mMinutesCurrAngle;

        // Finish angle
        mMinutesCurrAngle = Math.toDegrees(Math.atan2(event.getX() - xc, yc - event.getY()));
        mMinutesCurrAngle = set360Angle(mMinutesCurrAngle);

        calculateHourHandAngle();

        animate(clock, translate360Angle(mMinutesPrevAngle), translate360Angle(mMinutesCurrAngle), 0);
        animate(hour, mHoursPrevAngle, mHoursCurrAngle, 0);
        mHoursPrevAngle = mHoursCurrAngle;
        break;

    case MotionEvent.ACTION_UP:
        break;        
    }
    return true;
}
.

现在我能够知道什么时候设置了用户,因为我知道手时钟的初始位置,旋转的次数和微小手角度。

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