JavaScript中的常见操作是用新的一个对象方法替换新的一个,同时仍称为原始方法。这通常是这样做的:

var originalMethod = obj.method;
obj.method = function(arg) {
    // call original method
    originalMethod.call(this, arg);
    // do my stuff new stuff
}
.

我想创建一个特定对象方法的实用程序函数,处理链接部分,以便用户不需要关注它。一个选项是使用上述设计,其中每个添加的函数被包裹在一个调用前一个的新函数中。另一个选项是创建一个函数数组,并使对象方法刚刚迭代数组,依次调用每个函数。

function addXyzMethod1(fn) {
    if (obj.method) {
        var previousMethod = obj.method;
        obj.method = function(value) {
            value = previousMethod.call(this, value);
            return fn.call(this, value);
        };
    } else {
        obj.method = fn;
    }
}

function addXyzMethod2(fn) {
    if (obj._methodList) {
        obj._methodList.push(fn);
    } else if (obj.method) {
        obj._methodList = [obj.method, fn];
        obj.method = function(value) {
            for (var i = 0, n = obj._methodList.length; i < n; i++) {
                value = obj._methodList[i].call(this, value);
            }
            return value;
        };
    } else {
        obj.method = fn;
    }
}
.

此时,我无法决定以来我觉得每个人的权衡都是甚至的权衡。所以我的问题是:这些方法中的哪一个更好(更自然,或接受,或更快),或者是否有另一种方法可以改善这两种?

其他提示

What you are trying to do is a JavaScript version of call super, which is described as a code smell by Martin Fowler.

I would suggest instead that you either

  1. Contain the "super" object instead of inheriting from it.
  2. Use template method, such as below

    templateMethod = function () {
         baseMethod();
         if (overrideMethod) {
              overrideMethod();
         }
    };
    

Other objects would call templateMethod. The overrideMethod is where child objects would have their code.

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