题
我试图通过以下方式序列化 Type 对象:
Type myType = typeof (StringBuilder);
var serializer = new XmlSerializer(typeof(Type));
TextWriter writer = new StringWriter();
serializer.Serialize(writer, myType);
当我这样做时,对 Serialize 的调用会引发以下异常:
“System.Text.StringBuilder 类型不是预期的。使用Xmlinclude或soapinclude属性来指定在静态上未知的类型。”
有没有办法让我序列化 Type
目的?请注意,我并不是想序列化 StringBuilder
本身,但是 Type
包含有关的元数据的对象 StringBuilder
班级。
解决方案
我不知道只能使用包含完全限定名称的字符串来创建 Type 对象。要获取完全限定名称,您可以使用以下命令:
string typeName = typeof (StringBuilder).FullName;
然后,您可以根据需要保留该字符串,然后重建类型,如下所示:
Type t = Type.GetType(typeName);
如果需要创建该类型的实例,可以这样做:
object o = Activator.CreateInstance(t);
如果您检查 o.GetType() 的值,它将是 StringBuilder,正如您所期望的那样。
其他提示
我遇到了同样的问题,我的解决方案是创建一个 SerializedType 类。它可以自由地与 System.Type 进行转换,但它会序列化为字符串。您所要做的就是将该变量声明为 SerializedType,从那时起您就可以将其引用为 System.Type。
这是课程:
// a version of System.Type that can be serialized
[DataContract]
public class SerializableType
{
public Type type;
// when serializing, store as a string
[DataMember]
string TypeString
{
get
{
if (type == null)
return null;
return type.FullName;
}
set
{
if (value == null)
type = null;
else
{
type = Type.GetType(value);
}
}
}
// constructors
public SerializableType()
{
type = null;
}
public SerializableType(Type t)
{
type = t;
}
// allow SerializableType to implicitly be converted to and from System.Type
static public implicit operator Type(SerializableType stype)
{
return stype.type;
}
static public implicit operator SerializableType(Type t)
{
return new SerializableType(t);
}
// overload the == and != operators
public static bool operator ==(SerializableType a, SerializableType b)
{
// If both are null, or both are same instance, return true.
if (System.Object.ReferenceEquals(a, b))
{
return true;
}
// If one is null, but not both, return false.
if (((object)a == null) || ((object)b == null))
{
return false;
}
// Return true if the fields match:
return a.type == b.type;
}
public static bool operator !=(SerializableType a, SerializableType b)
{
return !(a == b);
}
// we don't need to overload operators between SerializableType and System.Type because we already enabled them to implicitly convert
public override int GetHashCode()
{
return type.GetHashCode();
}
// overload the .Equals method
public override bool Equals(System.Object obj)
{
// If parameter is null return false.
if (obj == null)
{
return false;
}
// If parameter cannot be cast to SerializableType return false.
SerializableType p = obj as SerializableType;
if ((System.Object)p == null)
{
return false;
}
// Return true if the fields match:
return (type == p.type);
}
public bool Equals(SerializableType p)
{
// If parameter is null return false:
if ((object)p == null)
{
return false;
}
// Return true if the fields match:
return (type == p.type);
}
}
和一个用法示例:
[DataContract]
public class A
{
...
[DataMember]
private Dictionary<SerializableType, B> _bees;
...
public B GetB(Type type)
{
return _bees[type];
}
...
}
您还可以考虑使用 AssemblyQualifiedName 而不是 Type.FullName - 请参阅@GreyCloud 的评论
布莱恩的 如果类型与调用位于同一程序集中,答案效果很好(就像 GreyCloud 在评论之一中指出的那样)。因此,如果该类型位于另一个程序集中,您需要使用 装配合格名称 正如 GreyCloud 也指出的那样。
然而作为 装配合格名称 保存版本,如果您的程序集的版本与您拥有该类型的字符串中的版本不同,则它将不起作用。
就我而言,这是一个问题,我是这样解决的:
string typeName = typeof (MyClass).FullName;
Type type = GetTypeFrom(typeName);
object myInstance = Activator.CreateInstance(type);
GetTypeFrom 方法
private Type GetTypeFrom(string valueType)
{
var type = Type.GetType(valueType);
if (type != null)
return type;
try
{
var assemblies = AppDomain.CurrentDomain.GetAssemblies();
//To speed things up, we check first in the already loaded assemblies.
foreach (var assembly in assemblies)
{
type = assembly.GetType(valueType);
if (type != null)
break;
}
if (type != null)
return type;
var loadedAssemblies = assemblies.ToList();
foreach (var loadedAssembly in assemblies)
{
foreach (AssemblyName referencedAssemblyName in loadedAssembly.GetReferencedAssemblies())
{
var found = loadedAssemblies.All(x => x.GetName() != referencedAssemblyName);
if (!found)
{
try
{
var referencedAssembly = Assembly.Load(referencedAssemblyName);
type = referencedAssembly.GetType(valueType);
if (type != null)
break;
loadedAssemblies.Add(referencedAssembly);
}
catch
{
//We will ignore this, because the Type might still be in one of the other Assemblies.
}
}
}
}
}
catch(Exception exception)
{
//throw my custom exception
}
if (type == null)
{
//throw my custom exception.
}
return type;
}
我发布此内容以防有人需要。
根据 System.Type [1] 的 MSDN 文档,您应该能够序列化 System.Type 对象。但是,由于错误显式引用 System.Text.StringBuilder,因此这可能是导致序列化错误的类。
[1] 类型类别(系统)- http://msdn.microsoft.com/en-us/library/system.type.aspx
刚看了它的定义,并没有标记为Serialized。如果您确实需要序列化此数据,那么您可能必须将其转换为标记为此类的自定义类。
public abstract class Type : System.Reflection.MemberInfo
Member of System
Summary:
Represents type declarations: class types, interface types, array types, value types, enumeration types, type parameters, generic type definitions, and open or closed constructed generic types.
Attributes:
[System.Runtime.InteropServices.ClassInterfaceAttribute(0),
System.Runtime.InteropServices.ComDefaultInterfaceAttribute(System.Runtime.InteropServices._Type),
System.Runtime.InteropServices.ComVisibleAttribute(true)]
我在尝试在 .net standard 2.0 中进行二进制序列化时遇到了这个问题。我最终使用自定义解决了问题 SurrogateSelector
和 SerializationBinder
.
这 TypeSerializationBinder
是必需的,因为框架无法解决 System.RuntimeType
在它得到之前 SurrogateSelector
. 。我真的不明白为什么必须在这一步之前解析类型......
这是代码:
// Serializes and deserializes System.Type
public class TypeSerializationSurrogate : ISerializationSurrogate {
public void GetObjectData(object obj, SerializationInfo info, StreamingContext context) {
info.AddValue(nameof(Type.FullName), (obj as Type).FullName);
}
public object SetObjectData(object obj, SerializationInfo info, StreamingContext context, ISurrogateSelector selector) {
return Type.GetType(info.GetString(nameof(Type.FullName)));
}
}
// Just a stub, doesn't need an implementation
public class TypeStub : Type { ... }
// Binds "System.RuntimeType" to our TypeStub
public class TypeSerializationBinder : SerializationBinder {
public override Type BindToType(string assemblyName, string typeName) {
if(typeName == "System.RuntimeType") {
return typeof(TypeStub);
}
return Type.GetType($"{typeName}, {assemblyName}");
}
}
// Selected out TypeSerializationSurrogate when [de]serializing Type
public class TypeSurrogateSelector : ISurrogateSelector {
public virtual void ChainSelector(ISurrogateSelector selector) => throw new NotSupportedException();
public virtual ISurrogateSelector GetNextSelector() => throw new NotSupportedException();
public virtual ISerializationSurrogate GetSurrogate(Type type, StreamingContext context, out ISurrogateSelector selector) {
if(typeof(Type).IsAssignableFrom(type)) {
selector = this;
return new TypeSerializationSurrogate();
}
selector = null;
return null;
}
}
使用示例:
byte[] bytes
var serializeFormatter = new BinaryFormatter() {
SurrogateSelector = new TypeSurrogateSelector()
}
using (var stream = new MemoryStream()) {
serializeFormatter.Serialize(stream, typeof(string));
bytes = stream.ToArray();
}
var deserializeFormatter = new BinaryFormatter() {
SurrogateSelector = new TypeSurrogateSelector(),
Binder = new TypeDeserializationBinder()
}
using (var stream = new MemoryStream(bytes)) {
type = (Type)deserializeFormatter .Deserialize(stream);
Assert.Equal(typeof(string), type);
}