在 Actionscript3 中使用 ONE Sound() 对象,如何播放一个 MP3,然后当用户选择另一个 MP3 时,播放另一个 MP3 第二 声音,使用 SAME Sound() 对象?

编辑:请参阅我的答案,了解我是如何做到的。

有帮助吗?

解决方案

你不能使用相同的 Sound 玩的对象 多个文件.

一次 load() 被称为 Sound 对象,以后您无法将不同的声音文件加载到该 Sound 对象中。要加载不同的声音文件,请创建一个新的 Sound 目的。

其他提示

好的,我实际上做它用下面的代码。我的错误是在其他地方在FLA文件,但这个工程。余由未初始化的全局变量和所产生的声音()对象局部的函数的内部。虽然我在技术上使用多个声音对象,我引用都指向一个对象。另外,我可以调用这些方法在彼此便于用户进行编码。这对我的作品:

    /* -------------

Sound player
functions

 ------------ */

var snd:Sound;                      //the sound object
var sndC:SoundChannel;              //the soudchannel used as "controller"
var sndT:SoundTransform;            //soundTransform used for volume 
var vol:Number = 1;                 //the volume of the song
var pan:Number = 0;                 //panning of the sound
var pos:Number = 0;                 //position of the song 
var currentSound:String;                //currently playing song?


function playSound(s:String){                                   //this function resets the sound and plays it
    stopSound(sndC);                                            //stop the sound from playing
    snd = new Sound();                                          //reset the sound
    snd.load(new URLRequest(s));                                //load the desired sound    
    sndC = new SoundChannel();                                  //(re-)apply the sound channel
    applyVolume(vol,pan,sndT,sndC);                             //apply the volume
    sndC = snd.play(pos);                                       //play it
    sndC.addEventListener(Event.SOUND_COMPLETE, startSound);    //remind it to restart playing when it's done
}                                                               //end function

function applyVolume(n:Number, p:Number, st:SoundTransform, sc:SoundChannel){   //takes an argument for the volume, pan, soundTYransform and soundChannel
    sndT = new SoundTransform(n,p);                                             //applies the soundTransfrom settings
    sndC.soundTransform = sndT;                                                 //and attaches it to the soundChannel
}                                                                               //end function

function stopSound(sndC:SoundChannel){          //this function stops a sound from playing
    if(sndC != null){                           //if the sound was used before (ie: playing)
        if(currentLabel == "video-frame"){      //if we are in the video frame
          pos = sndC.position;                  //store the position of the song to play from at a later time
        }else{                                  //otherwise
          pos = 0;                              //set the position at 0
        }                                       //end if
        sndC.stop();                            //stop it
    }                                           //end if
}                                               //end function

function startSound(snd:Sound){                 //restarts a  sound when it's playing
    if(snd != null){                            //if the sound exists   
        sndC = snd.play(pos);                   //play it
    }                                           //end if
}                                               //end function
许可以下: CC-BY-SA归因
不隶属于 StackOverflow
scroll top