我怎样才能玩上使用MonoTouch的iPhone的声音?
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13-09-2019 - |
题
我要寻找类似
PlaySound (uint frequency)
是否存在?
解决方案
从方法文档在: http://wiki.monotouch.net/HowTo/Sound/Play_a_Sound_or_Alert
var sound = SystemSound.FromFile (new NSUrl ("File.caf"));
sound.PlaySystemSound ();
其他提示
我不知道单声道,但在iPhone SDK不容易那么容易创建和播放声音。其它替代方案是提供声音作为一个文件和播放,或创建代表一个正弦波的阵列,并且在音频包装包裹它,并将它传递给许多声音API中的一个。
如果单证明是一样的限制,然后搜索stackoverflow.com为系统声音服务和AVAudioPlayer为起点。
下面两种方法来播放声音文件:
SoundEffect.c(基于苹果)
#import "SoundEffect.h"
@implementation SoundEffect
+ (id)soundEffectWithContentsOfFile:(NSString *)aPath {
if (aPath) {
return [[[SoundEffect alloc] initWithContentsOfFile:aPath] autorelease];
}
return nil;
}
- (id)initWithContentsOfFile:(NSString *)path {
self = [super init];
if (self != nil) {
NSURL *aFileURL = [NSURL fileURLWithPath:path isDirectory:NO];
if (aFileURL != nil) {
SystemSoundID aSoundID;
OSStatus error = AudioServicesCreateSystemSoundID((CFURLRef)aFileURL, &aSoundID);
if (error == kAudioServicesNoError) { // success
_soundID = aSoundID;
} else {
NSLog(@"Error %d loading sound at path: %@", error, path);
[self release], self = nil;
}
} else {
NSLog(@"NSURL is nil for path: %@", path);
[self release], self = nil;
}
}
return self;
}
-(void)dealloc {
AudioServicesDisposeSystemSoundID(_soundID);
NSLog(@"Releasing in SoundEffect");
[super dealloc];
// self = nil;
}
-(void)play {
AudioServicesPlaySystemSound(_soundID);
}
-(void)playvibe {
AudioServicesPlayAlertSound(_soundID);
}
+(void)justvibe {
AudioServicesPlayAlertSound(kSystemSoundID_Vibrate);
}
@end
SoundEffect.h:
#import <AudioToolbox/AudioServices.h>
@interface SoundEffect : NSObject {
SystemSoundID _soundID;
}
+ (id)soundEffectWithContentsOfFile:(NSString *)aPath;
- (id)initWithContentsOfFile:(NSString *)path;
- (void)play;
- (void)playvibe;
+ (void)justvibe;
@end
如何使用它:
// load the sound
gameOverSound = [[SoundEffect alloc] initWithContentsOfFile:[mainBundle pathForResource:@"buzz" ofType:@"caf"]];
// play the sound
[gameOverSound playvibe];
这是当你想在同一个卷iPhone的音量控制设置播放声音是有用的,你就不会需要停止或暂停的声音。
另一种方法是:
+ (AVAudioPlayer *) newSoundWithName: (NSString *) name;
{
NSString *soundFilePath = [[NSBundle mainBundle] pathForResource: name ofType: @"caf"];
NSURL *fileURL = [[NSURL alloc] initFileURLWithPath: soundFilePath];
AVAudioPlayer *newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL: fileURL
error: nil];
[fileURL release];
// if the sound is large and you need to preload it:
[newPlayer prepareToPlay];
return (newPlayer);
}
和使用它(你可以看到所有的演员,当你与AVAudioPlayer去):
timePassingSound = [AVAudioPlayer newSoundWithName:@"ClockTicking"];
[timePassingSound play];
// change the volume
[timePassingSound volume:0.5];
// pause to keep it at the same place in the sound
[timePassingSound pause];
// stop to stop completely, and go to beginning
[timePassingSound stop];
// check to see if sound is still playing
[timePassingSound isPlaying];
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