I have an ImageView that I use to show progress via an AnimationDrawable. When I want to show my progress spinner, I do this:

animDrawable.start();
ObjectAnimator.ofFloat(view, "alpha", 1.0f).setDuration(300).start();

When I want to hide the spinner, I do this:

ObjectAnimator.ofFloat(view, "alpha", 0.0f).setDuration(300).start();
animDrawable.stop();

However, this has the effect that the animation stops immediately. I would like it to stop only after the ObjectAnimator has completely faded to 0.0 alpha. Is there a way I can setup something along the lines of an "AnimationCompleted" callback?

有帮助吗?

解决方案

The more modern way of doing this is to use the ViewPropertyAnimator:

view.animate()
    .alpha(0f)
    .withEndAction(new Runnable() {
      @Override
      public void run() {
        // Do something.
      }
    })
    .start();

Or, if you're using RetroLambda:

view.animate()
    .alpha(0f)
    .withEndAction(() -> {
      // Do something.
    })
    .start();

其他提示

To your original question about the ObjectAnimator object you can set up an Animator.AnimatorListener object which defines several animation state callbacks. You want to override public void onAnimationEnd(Animator animation)

animation.addListener(new Animator.AnimatorListener() {
                @Override
                public void onAnimationStart(Animator animation) {

                }

                @Override
                public void onAnimationEnd(Animator animation) {
                    Toast.makeText(VideoEditorActivity.this, "animation ended", Toast.LENGTH_LONG).show();
                }

                @Override
                public void onAnimationCancel(Animator animation) {

                }

                @Override
                public void onAnimationRepeat(Animator animation) {

                }
            });

With androidx you can use doOnEnd method which invoked when the animation has ended

val anim = ObjectAnimator.ofFloat(eva_image, View.TRANSLATION_Y, 0f, 500f)
anim.setDuration(500)
anim.doOnEnd { Toast.makeText(this, "Anim End", Toast.LENGTH_SHORT).show() }
anim.start()

You could also look into postOnAnimation(Runnable)

Link to Docs: postOnAnimation(java.lang.Runnable)

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