I am just begginer so sorry for my silly question.

my model looks like this: http://img265.imageshack.us/img265/8291/clipboard01ap.jpg

but in result in XNA looks like this: http://www.youtube.com/watch?v=XHxHKZnjgnM

I hope you can see the weird transparency...

Is the problem connected with "EnableDefaultLighting()" ?

Thanks for help

有帮助吗?

解决方案

I think Z-Buffering ( Sorting ) is not enabled or is not initialized in the right way. Found this on the internet:

Most likely reasons:

  • Is the DepthBufferEnable renderstate set?
  • Does your projection matrix have sensible near and far clip plane values?
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