我写在Python使用插座模块多线程应用插座。 服务器监听连接和当它到达一个它产生对于插座的螺纹。

服务器线程一些数据发送到客户端。但客户还没有准备好接受它。我认为这会造成服务器等到客户端启动的recv而是立即返回

客户端然后调用的recv其被阻挡并且没有数据永远接收。

客户端套接字的构造

self.__clientSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.__clientSocket.connect((server, port))

服务器插座构造

        self.servSock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        self.servSock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
        #self.servSock.settimeout(None)
        self.servSock.setblocking(1)
        self.servSock.bind((self.addr,self.port))
        self.servSock.listen(5)

听音接受螺纹

    try:
        (cs, address) = self.servSock.accept()
    except socket.timeout:
        return
    threadName = '\r\nClient %s:%s\r\n' % (cs, address)
    print threadName
    clientSocketHandler = ClientSocket()
    clientSocketHandler.setClientSocket(cs)
    self.clients.newThread(self.clientFunc, {clientSocketHandler : "1"}, threadName).start()

服务器和客户端从内部ClientSocket的发送/ REC方法

receivedData = self.__clientSocket.recv(1024*1024)

self.__clientSocket.send(s)

任何想法,为什么send()方法将返回直线距离?

有帮助吗?

解决方案

  

任何想法,为什么send()方法将返回直线距离?

所有的send()的作用是填充网络缓冲器并返回发送的字节ammount的。

如果你想要一个发送块只是RECV来自客户端的确认消息。

其他提示

在客户端没有做好准备接收数据 - 数据将在插座的接收缓冲区排队,直到您准备的recv()它。发送立即返回,因为发送缓冲区未满 - 如果它是满了,send()方法将阻塞,直到有空间,你想发送的数据

大多数时候,你将永远不会填充它 - 你正在经历什么,因此。在一个侧面,你可能不希望用1024 * 1024 recv调用它 - 这是偏高了一点。

对不起我固定的问题询问这个问题后不久的延迟。你的答案@Lee感谢它指出我在正确的方向。 的解决方案是发送4个字节int,指定的数据的尺寸遵循。客户端总是接收这些四个字节,然后将数据的大小。

from commandClass import Command
from commandActionClass import CommandAction
import socket
from time import *
import struct

class ClientSocket():
    instance = None
    __connected = False
    __clientSocket = None

    @staticmethod
    def getInstance():
        if ClientSocket.instance == None:
            ClientSocket.instance = ClientSocket()
        return ClientSocket.instance

    def __init__(self):
        self.__connected = False
        self.receivedData = ''
        self.bufSize = 4096
        self.buffer = ''

    def connect(self, server, port):
        if self.isConnected():
            raise Exception('Already connected.')

        self.__clientSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        self.__clientSocket.setsockopt(socket.SOL_TCP, socket.TCP_NODELAY, 1)
        self.__clientSocket.connect((server, port))
        self.__clientSocket.setblocking(1)
        self.__connected = True

    def disconnect(self):
        try:
            self.receivedData = ''
            self.buffer = ''
            self.__clientSocket.close()
        except Exception, e:
            print e
        finally:
            self.__connected = False

    def sendString(self,s):
        try:
            if (self.isConnected()):
                self.__clientSocket.send(s)
        except Exception, e:
            print e
            self.disconnect()

    def __pop(self, size):
        data = self.receivedData[:size]
        self.receivedData = self.receivedData[size:]
        return data

    def __recv(self,toRead):
        self.flush()
        while ((len(self.receivedData)<toRead)and(self.isConnected())):
            data = self.__clientSocket.recv(self.bufSize)
            if not data:
                self.disconnect()
            self.receivedData = self.receivedData + data

        return self.__pop(toRead)

    def __sendint(self, x):
        self.__sendall(struct.pack("i", x))

    def __recvint(self):
        data = self.__recv(4)
        if not data:
            raise Exception('Expected to receive buffer size')
        return struct.unpack("i", data)[0]

    def flush(self):
        if len(self.buffer)>0:
            self.__clientSocket.sendall(self.buffer)
        self.buffer = ''

    def __sendall(self, s):
        self.buffer = self.buffer + s

    def send(self,s):
        try:
            if (not self.isConnected()):
                raise Exception('Socket is not connected')
            data = s.pickle()
            self.__sendint(len(data))
            self.__sendall(data)
        except Exception, e:
            self.disconnect()
            raise e

    def sendEOC(self):
        self.send(Command(CommandAction.EOC, time()))#send our system time. can be used for ping

    def receive(self):
        if (not self.isConnected()):
            raise Exception('Socket Error. Not Connected')
        try:
            #first receive the size of packet
            buffsize = self.__recvint()
            #now receive the actual data
            data = self.__recv(buffsize)

            if not data:
                raise Exception('No data to receive')

            command = Command.unpickle(data)
        except Exception, e:
            self.disconnect()
            command = Command(CommandAction.Invalid, None)
            raise e
        #finally?
        return command

    def isConnected(self):
        return self.__connected

    def setClientSocket(self, clientSocket):
        self.__clientSocket = clientSocket
        self.__connected = True #assume its connected
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