我可能是痛苦的星期一是哑的,但是我不能找到一个很好的方式扩大所有树视图的节点之后,我加入他们在码后面的(像树视图.ExpandAll()).

任何快速的帮助?

有帮助吗?

解决方案

在XAML可以按如下方式做到这一点:

 <TreeView.ItemContainerStyle>
            <Style TargetType="TreeViewItem">
                <Setter Property="TreeViewItem.IsExpanded" Value="True"/>
            </Style>
 </TreeView.ItemContainerStyle>

其他提示

后玩弄的所有各种方法对于全面扩大和崩溃的一棵树来看,迄今为止最快的方法是以下。这种方法似乎在很大树。

确保你的树是的虚拟化,如果它不是虚拟化然后尽快树获取任何种类的大小,它将成为痛苦的缓慢无论你做什么。

VirtualizingStackPanel.IsVirtualizing="True"
VirtualizingStackPanel.VirtualizationMode="Recycling"

假设你已经视图模型的衬你的树,每个节点上,视图模型,该模型对应一个 HierarchicalDataTemplate 需要一个 IsExpanded 酒店(它并不需要实施财产改变)。假设这些视图模型实现一个接口,这样的:

interface IExpandableItem : IEnumerable
{
    bool IsExpanded { get; set; }
}

TreeViewItem 风格需要设置如下绑定的 IsExpanded 酒店视图模型的看法:

<Style
    TargetType="{x:Type TreeViewItem}">
    <Setter
        Property="IsExpanded"
        Value="{Binding
            IsExpanded,
            Mode=TwoWay}" />
</Style>

我们要利用这一财产设置的扩张状态,但还,因为树是虚拟的这酒店是必要的,以保持正确的国家作为个体 TreeViewItems得到回收。没有这种结合的节点将得到倒塌,因为他们出去的景的用户浏览的树。

只有这样,才能获得可接受的速度在大树是工作中的代码隐藏在观层。该计划是基本上如下:

  1. 抓住目前的结合 TreeView.ItemsSource.
  2. 显然,结合。
  3. 等待结合到实际上是清楚的。
  4. 设扩张状态的(现在的未结合)的视图模型。
  5. 重新绑定的 TreeView.ItemsSource 使用结合我们缓存在的步骤1。

因为我们已经虚拟化的启用,执行一个绑上 TreeView.ItemsSource 原来是速度非常快,甚至有一个大的视图模型。同样地,当未结合更新的膨胀状态下的节点应该是非常快的。这一结果令人惊讶的快速更新。

这里是一些代码:

void SetExpandedStateInView(bool isExpanded)
{
    var model = this.DataContext as TreeViewModel;
    if (model == null)
    {
        // View model is not bound so do nothing.
        return;
    }

    // Grab hold of the current ItemsSource binding.
    var bindingExpression = this.TreeView.GetBindingExpression(
        ItemsControl.ItemsSourceProperty);
    if (bindingExpression == null)
    {
        return;
    }

    // Clear that binding.
    var itemsSourceBinding = bindingExpression.ParentBinding;
    BindingOperations.ClearBinding(
    this.TreeView, ItemsControl.ItemsSourceProperty);

    // Wait for the binding to clear and then set the expanded state of the view model.
    this.Dispatcher.BeginInvoke(
        DispatcherPriority.DataBind, 
        new Action(() => SetExpandedStateInModel(model.Items, isExpanded)));

    // Now rebind the ItemsSource.
    this.Dispatcher.BeginInvoke(
        DispatcherPriority.DataBind,
        new Action(
            () => this.TreeView.SetBinding(
                ItemsControl.ItemsSourceProperty, itemsSourceBinding)));
}

void SetExpandedStateInModel(IEnumerable modelItems, bool isExpanded)
{
    if (modelItems == null)
    {
        return;
    }

    foreach (var modelItem in modelItems)
    {
        var expandable = modelItem as IExpandableItem;
        if (expandable == null)
        {
            continue;
        }

        expandable.IsExpanded = isExpanded;
        SetExpandedStateInModel(expandable, isExpanded);
    }
}

WPF没有ExpandAll方法。你会需要通过循环而设置的财产上的每个节点。

看看 这个问题这篇文章.

我已经做了,如果你的树被设置为虚拟化(回收利用项目)的作品也是一个ExpandAll。

这是我的代码。也许你应该考虑你的包裹到层次的分层模型模型视图?

using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Threading;
using HQ.Util.General;

namespace HQ.Util.Wpf.WpfUtil
{
    public static class TreeViewExtensions
    {
        // ******************************************************************
        public delegate void OnTreeViewVisible(TreeViewItem tvi);
        public delegate void OnItemExpanded(TreeViewItem tvi, object item);
        public delegate void OnAllItemExpanded();

        // ******************************************************************
        private static void SetItemHierarchyVisible(ItemContainerGenerator icg, IList listOfRootToNodeItemPath, OnTreeViewVisible onTreeViewVisible = null)
        {
            Debug.Assert(icg != null);

            if (icg != null)
            {
                if (listOfRootToNodeItemPath.Count == 0) // nothing to do
                    return;

                TreeViewItem tvi = icg.ContainerFromItem(listOfRootToNodeItemPath[0]) as TreeViewItem;
                if (tvi != null) // Due to threading, always better to verify
                {
                    listOfRootToNodeItemPath.RemoveAt(0);

                    if (listOfRootToNodeItemPath.Count == 0)
                    {
                        if (onTreeViewVisible != null)
                            onTreeViewVisible(tvi);
                    }
                    else
                    {
                        if (!tvi.IsExpanded)
                            tvi.IsExpanded = true;

                        SetItemHierarchyVisible(tvi.ItemContainerGenerator, listOfRootToNodeItemPath, onTreeViewVisible);
                    }
                }
                else
                {
                    ActionHolder actionHolder = new ActionHolder();
                    EventHandler itemCreated = delegate(object sender, EventArgs eventArgs)
                        {
                            var icgSender = sender as ItemContainerGenerator;
                            tvi = icgSender.ContainerFromItem(listOfRootToNodeItemPath[0]) as TreeViewItem;
                            if (tvi != null) // Due to threading, it is always better to verify
                            {
                                SetItemHierarchyVisible(icg, listOfRootToNodeItemPath, onTreeViewVisible);

                                actionHolder.Execute();
                            }
                        };

                    actionHolder.Action = new Action(() => icg.StatusChanged -= itemCreated);
                    icg.StatusChanged += itemCreated;
                    return;
                }
            }
        }

        // ******************************************************************
        /// <summary>
        /// You cannot rely on this method to be synchronous. If you have any action that depend on the TreeViewItem 
        /// (last item of collectionOfRootToNodePath) to be visible, you should set it in the 'onTreeViewItemVisible' method.
        /// This method should work for Virtualized and non virtualized tree.
        /// The difference with ExpandItem is that this one open up the tree up to the target but will not expand the target itself,
        /// while ExpandItem expand the target itself.
        /// </summary>
        /// <param name="treeView">TreeView where  an item has to be set visible</param>
        /// <param name="listOfRootToNodePath">Any collectionic List. The collection should have every objet of the path to the targeted item from the root
        /// to the target. For example for an apple tree: AppleTree (index 0), Branch4, SubBranch3, Leaf2 (index 3)</param>
        /// <param name="onTreeViewVisible">Optionnal</param>
        public static void SetItemHierarchyVisible(this TreeView treeView, IEnumerable<object> listOfRootToNodePath, OnTreeViewVisible onTreeViewVisible = null)
        {
            ItemContainerGenerator icg = treeView.ItemContainerGenerator;
            if (icg == null)
                return; // Is tree loaded and initialized ???

            SetItemHierarchyVisible(icg, new List<object>(listOfRootToNodePath), onTreeViewVisible);
        }

        // ******************************************************************
        private static void ExpandItem(ItemContainerGenerator icg, IList listOfRootToNodePath, OnTreeViewVisible onTreeViewVisible = null)
        {
            Debug.Assert(icg != null);

            if (icg != null)
            {
                if (listOfRootToNodePath.Count == 0) // nothing to do
                    return;

                TreeViewItem tvi = icg.ContainerFromItem(listOfRootToNodePath[0]) as TreeViewItem;
                if (tvi != null) // Due to threading, always better to verify
                {
                    listOfRootToNodePath.RemoveAt(0);

                    if (!tvi.IsExpanded)
                        tvi.IsExpanded = true;

                    if (listOfRootToNodePath.Count == 0)
                    {
                        if (onTreeViewVisible != null)
                            onTreeViewVisible(tvi);
                    }
                    else
                    {
                        SetItemHierarchyVisible(tvi.ItemContainerGenerator, listOfRootToNodePath, onTreeViewVisible);
                    }
                }
                else
                {
                    ActionHolder actionHolder = new ActionHolder();
                    EventHandler itemCreated = delegate(object sender, EventArgs eventArgs)
                        {
                            var icgSender = sender as ItemContainerGenerator;
                            tvi = icgSender.ContainerFromItem(listOfRootToNodePath[0]) as TreeViewItem;
                            if (tvi != null) // Due to threading, it is always better to verify
                            {
                                SetItemHierarchyVisible(icg, listOfRootToNodePath, onTreeViewVisible);

                                actionHolder.Execute();
                            }
                        };

                    actionHolder.Action = new Action(() => icg.StatusChanged -= itemCreated);
                    icg.StatusChanged += itemCreated;
                    return;
                }
            }
        }

        // ******************************************************************
        /// <summary>
        /// You cannot rely on this method to be synchronous. If you have any action that depend on the TreeViewItem 
        /// (last item of collectionOfRootToNodePath) to be visible, you should set it in the 'onTreeViewItemVisible' method.
        /// This method should work for Virtualized and non virtualized tree.
        /// The difference with SetItemHierarchyVisible is that this one open the target while SetItemHierarchyVisible does not try to expand the target.
        /// (SetItemHierarchyVisible just ensure the target will be visible)
        /// </summary>
        /// <param name="treeView">TreeView where  an item has to be set visible</param>
        /// <param name="listOfRootToNodePath">The collection should have every objet of the path, from the root to the targeted item.
        /// For example for an apple tree: AppleTree (index 0), Branch4, SubBranch3, Leaf2</param>
        /// <param name="onTreeViewVisible">Optionnal</param>
        public static void ExpandItem(this TreeView treeView, IEnumerable<object> listOfRootToNodePath, OnTreeViewVisible onTreeViewVisible = null)
        {
            ItemContainerGenerator icg = treeView.ItemContainerGenerator;
            if (icg == null)
                return; // Is tree loaded and initialized ???

            ExpandItem(icg, new List<object>(listOfRootToNodePath), onTreeViewVisible);
        }

        // ******************************************************************
        private static void ExpandSubWithContainersGenerated(ItemsControl ic, Action<TreeViewItem, object> actionItemExpanded, ReferenceCounterTracker referenceCounterTracker)
        {
            ItemContainerGenerator icg = ic.ItemContainerGenerator;
            foreach (object item in ic.Items)
            {
                var tvi = icg.ContainerFromItem(item) as TreeViewItem;
                actionItemExpanded(tvi, item);
                tvi.IsExpanded = true;
                ExpandSubContainers(tvi, actionItemExpanded, referenceCounterTracker);
            }
        }

        // ******************************************************************
        /// <summary>
        /// Expand any ItemsControl (TreeView, TreeViewItem, ListBox, ComboBox, ...) and their childs if any (TreeView)
        /// </summary>
        /// <param name="ic"></param>
        /// <param name="actionItemExpanded"></param>
        /// <param name="referenceCounterTracker"></param>
        public static void ExpandSubContainers(ItemsControl ic, Action<TreeViewItem, object> actionItemExpanded, ReferenceCounterTracker referenceCounterTracker)
        {
            ItemContainerGenerator icg = ic.ItemContainerGenerator;
            {
                if (icg.Status == GeneratorStatus.ContainersGenerated)
                {
                    ExpandSubWithContainersGenerated(ic, actionItemExpanded, referenceCounterTracker);
                }
                else if (icg.Status == GeneratorStatus.NotStarted)
                {
                    ActionHolder actionHolder = new ActionHolder();
                    EventHandler itemCreated = delegate(object sender, EventArgs eventArgs)
                        {
                            var icgSender = sender as ItemContainerGenerator;
                            if (icgSender.Status == GeneratorStatus.ContainersGenerated)
                            {
                                ExpandSubWithContainersGenerated(ic, actionItemExpanded, referenceCounterTracker);

                                // Never use the following method in BeginInvoke due to ICG recycling. The same icg could be 
                                // used and will keep more than one subscribers which is far from being intended
                                //  ic.Dispatcher.BeginInvoke(actionHolder.Action, DispatcherPriority.Background);

                                // Very important to unsubscribe as soon we've done due to ICG recycling.
                                actionHolder.Execute();

                                referenceCounterTracker.ReleaseRef();
                            }
                        };

                    referenceCounterTracker.AddRef();
                    actionHolder.Action = new Action(() => icg.StatusChanged -= itemCreated);
                    icg.StatusChanged += itemCreated;

                    // Next block is only intended to protect against any race condition (I don't know if it is possible ? How Microsoft implemented it)
                    // I mean the status changed before I subscribe to StatusChanged but after I made the check about its state.
                    if (icg.Status == GeneratorStatus.ContainersGenerated)
                    {
                        ExpandSubWithContainersGenerated(ic, actionItemExpanded, referenceCounterTracker);
                    }
                }
            }
        }

        // ******************************************************************
        /// <summary>
        /// This method is asynchronous.
        /// Expand all items and subs recursively if any. Does support virtualization (item recycling).
        /// But honestly, make you a favor, make your life easier en create a model view around your hierarchy with
        /// a IsExpanded property for each node level and bind it to each TreeView node level.
        /// </summary>
        /// <param name="treeView"></param>
        /// <param name="actionItemExpanded"></param>
        /// <param name="actionAllItemExpanded"></param>
        public static void ExpandAll(this TreeView treeView, Action<TreeViewItem, object> actionItemExpanded = null, Action actionAllItemExpanded = null)
        {
            var referenceCounterTracker = new ReferenceCounterTracker(actionAllItemExpanded);
            referenceCounterTracker.AddRef();
            treeView.Dispatcher.BeginInvoke(new Action(() => ExpandSubContainers(treeView, actionItemExpanded, referenceCounterTracker)), DispatcherPriority.Background);
            referenceCounterTracker.ReleaseRef();
        }

        // ******************************************************************
    }
}

using System;
using System.Threading;

namespace HQ.Util.General
{
    public class ReferenceCounterTracker
    {
        private Action _actionOnCountReachZero = null;
        private int _count = 0;

        public ReferenceCounterTracker(Action actionOnCountReachZero)
        {
            _actionOnCountReachZero = actionOnCountReachZero;
        }

        public void AddRef()
        {
            Interlocked.Increment(ref _count);
        }

        public void ReleaseRef()
        {
            int count = Interlocked.Decrement(ref _count);
            if (count == 0)
            {
                if (_actionOnCountReachZero != null)
                {
                    _actionOnCountReachZero();
                }
            }
        }
    }
}

您必须包括下面的方法在您的项目:

 private void ExpandAllNodes(TreeViewItem treeItem)
    {
        treeItem.IsExpanded = true;
        foreach (var childItem in treeItem.Items.OfType<TreeViewItem>())
        {
            ExpandAllNodes(childItem);
        }
    }

那么,你只需要调用它是这样的:

treeView.Items.OfType<TreeViewItem>().ToList().ForEach(ExpandAllNodes);
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