I have fbx model exported from 3ds max. I have 3d coordinate that are extracted from a motion capture session. I want to animate the model using these 3d coordinates. after googling I found xna can be used for this purpose.

I found a tutorial on digitalrun that used kinectxna to capture motion and animate .fbx model using xna. but I can't build it because it wants kinect hardware elements.

I found another tutorial here. I am newbie to xna. I faced difficulties to understand that.can someone point me to right tutorial that expalins skeletal animation of .fbx model using xna?

有帮助吗?

解决方案

You can start with this example to understand how animation work: http://xbox.create.msdn.com/en-us/education/catalog/sample/skinned_model

The animation data is contained in the model itself. But you can change some code to work with your 3d coordinates.

Also... I found a library to animation. XNAnimation Library

P.S. You can find a lot of tutorials and libraries for animation if you search "Skinned Model"

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