我几乎有一百的实体类似于:

[Serializable]
public class SampleEntity : INotifyPropertyChanged
{
    private string name;
    public string Name
    {
        get { return this.name; }
        set { this.name = value; FirePropertyChanged("Name"); }
    }

    [field:NonSerialized]
    public event PropertyChangedEventHandler PropertyChanged;

    private void FirePropertyChanged(string propertyName)
    {
        if (this.PropertyChanged != null)
            this.PropertyChanged(this,
                new PropertyChangedEventArgs(propertyName));
    }
}

注意到 [field:NonSerialized] 属性 PropertyChanged.这是必要的,因为一些观察员(在我的情况-一个网格,显示实体对版)可能不是序列化,以及该实体已被序列化,因为它是通过远程处理由上运行的应用程序separater机。

这个解决方案工作的现为微不足道的情况。然而,这是可能的,一些观察员 [Serializable], ,并将需要保留。我应该怎么处理呢?

解决方案我在考虑:

  • ISerializable -自定义的化需要编写大量的代码,我不喜欢这样做
  • 使用 [OnSerializing][OnDeserializing] 属性serialize PropertyChanged 手动-但是,那些仅提供辅助方法 SerializationContext, ,据我所知没有储存化数据(SerializationInfo 那)
有帮助吗?

解决方案

你是对的,第一个选项是更多的工作。虽然它可能可以给你一个更有效的执行,它将复杂的实体很多。考虑,如果你有一个基地 Entity 类实现了 ISerializable, 所有子类也必须手动实现化!

的伎俩来得到的第二个选项工作,是继续将该事件标记为非序列化,但有第二个领域, 序列化和填充自己在适当的化挂钩。这里是一样的我只是写信给你演示如何:

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;

namespace ConsoleApplication1
{
    class Program
    {
        static void Main(string[] args)
        {
            var entity = new Entity();
            entity.PropertyChanged += new SerializableHandler().PropertyChanged;
            entity.PropertyChanged += new NonSerializableHandler().PropertyChanged;

            Console.WriteLine("Before serialization:");
            entity.Name = "Someone";

            using (var memoryStream = new MemoryStream())
            {
                var binaryFormatter = new BinaryFormatter();
                binaryFormatter.Serialize(memoryStream, entity);
                memoryStream.Position = 0;
                entity = binaryFormatter.Deserialize(memoryStream) as Entity;
            }

            Console.WriteLine();
            Console.WriteLine("After serialization:");
            entity.Name = "Kent";

            Console.WriteLine();
            Console.WriteLine("Done - press any key");
            Console.ReadKey();
        }

        [Serializable]
        private class SerializableHandler
        {
            public void PropertyChanged(object sender, PropertyChangedEventArgs e)
            {
                Console.WriteLine("  Serializable handler called");
            }
        }

        private class NonSerializableHandler
        {
            public void PropertyChanged(object sender, PropertyChangedEventArgs e)
            {
                Console.WriteLine("  Non-serializable handler called");
            }
        }
    }

    [Serializable]
    public class Entity : INotifyPropertyChanged
    {
        private string _name;
        private readonly List<Delegate> _serializableDelegates;

        public Entity()
        {
            _serializableDelegates = new List<Delegate>();
        }

        public string Name
        {
            get { return _name; }
            set
            {
                if (_name != value)
                {
                    _name = value;
                    OnPropertyChanged("Name");
                }
            }
        }

        [field:NonSerialized]
        public event PropertyChangedEventHandler PropertyChanged;

        protected virtual void OnPropertyChanged(PropertyChangedEventArgs e)
        {
            var handler = PropertyChanged;

            if (handler != null)
            {
                handler(this, e);
            }
        }

        protected void OnPropertyChanged(string propertyName)
        {
            OnPropertyChanged(new PropertyChangedEventArgs(propertyName));
        }

        [OnSerializing]
        public void OnSerializing(StreamingContext context)
        {
            _serializableDelegates.Clear();
            var handler = PropertyChanged;

            if (handler != null)
            {
                foreach (var invocation in handler.GetInvocationList())
                {
                    if (invocation.Target.GetType().IsSerializable)
                    {
                        _serializableDelegates.Add(invocation);
                    }
                }
            }
        }

        [OnDeserialized]
        public void OnDeserialized(StreamingContext context)
        {
            foreach (var invocation in _serializableDelegates)
            {
                PropertyChanged += (PropertyChangedEventHandler)invocation;
            }
        }
    }
}
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