这对我来说似乎很吵。五行开销太多了。

m_Lock.EnterReadLock()
Try
    Return m_List.Count
Finally
    m_Lock.ExitReadLock()
End Try

那么你怎么会这么做?

有帮助吗?

解决方案

我的想法是一样的,但在C#;-p

using System;
using System.Threading;

class Program
{
    static void Main()
    {
        ReaderWriterLockSlim sync = new ReaderWriterLockSlim();

        using (sync.Read())
        {
           // etc    
        }
    }


}
public static class ReaderWriterExt
{
    sealed class ReadLockToken : IDisposable
    {
        private ReaderWriterLockSlim sync;
        public ReadLockToken(ReaderWriterLockSlim sync)
        {
            this.sync = sync;
            sync.EnterReadLock();
        }
        public void Dispose()
        {
            if (sync != null)
            {
                sync.ExitReadLock();
                sync = null;
            }
        }
    }
    public static IDisposable Read(this ReaderWriterLockSlim obj)
    {
        return new ReadLockToken(obj);
    }
}

其他提示

到目前为止发布的所有解决方案都存在死锁风险。 像这样的使用块:

ReaderWriterLockSlim sync = new ReaderWriterLockSlim();
using (sync.Read())
{
  // Do stuff
}

转换成这样的东西:

ReaderWriterLockSlim sync = new ReaderWriterLockSlim();
IDisposable d = sync.Read();
try
{
  // Do stuff
}
finally
{
  d.Dispose();
}

这意味着在sync.Read()和try块之间可能发生ThreadAbortException(或类似)。当发生这种情况时,finally块永远不会被调用,并且锁永远不会释放!

有关更多信息和更好的实施,请参阅: 使用ReaderWriterLockSlim和其他锁定对象进行死锁

此外,来自 Joe Duffy的博客

  

接下来,锁对于异步异常(如线程中止和内存不足情况)不稳健。如果其中一个发生在其中一个锁定方法的中间,则锁定状态可能已损坏,导致后续死锁,未处理的异常,并且(遗憾地)由于内部使用自旋锁,一个固定的100%CPU。因此,如果你<!>#8217;我将在一个经常使用线程中止或试图在硬OOM中存活的环境中运行你的代码,那么<!>#8217;对这个锁定不满意。

这不是我的发明,但它确实使头发变得不那么灰了。

internal static class ReaderWriteLockExtensions
{
    private struct Disposable : IDisposable
    {
        private readonly Action m_action;
        private Sentinel m_sentinel;

        public Disposable(Action action)
        {
            m_action = action;
            m_sentinel = new Sentinel();
        }

        public void Dispose()
        {
            m_action();
            GC.SuppressFinalize(m_sentinel);
        }
    }

    private class Sentinel
    {
        ~Sentinel()
        {
            throw new InvalidOperationException("Lock not properly disposed.");
        }
    }

    public static IDisposable AcquireReadLock(this ReaderWriterLockSlim lock)
    {
        lock.EnterReadLock();
        return new Disposable(lock.ExitReadLock);
    }

    public static IDisposable AcquireUpgradableReadLock(this ReaderWriterLockSlim lock)
    {
        lock.EnterUpgradeableReadLock();
        return new Disposable(lock.ExitUpgradeableReadLock);
    }

    public static IDisposable AcquireWriteLock(this ReaderWriterLockSlim lock)
    {
        lock.EnterWriteLock();
        return new Disposable(lock.ExitWriteLock);
    }
} 

使用方法:

using (m_lock.AcquireReadLock())
{
    // Do stuff
}

我最终做到了这一点,但我仍然愿意接受设计中更好的方法或缺陷。

Using m_Lock.ReadSection
    Return m_List.Count
End Using

这使用此扩展方法/类:

<Extension()> Public Function ReadSection(ByVal lock As ReaderWriterLockSlim) As ReadWrapper
    Return New ReadWrapper(lock)
End Function


Public NotInheritable Class ReadWrapper
    Implements IDisposable

    Private m_Lock As ReaderWriterLockSlim
    Public Sub New(ByVal lock As ReaderWriterLockSlim)
        m_Lock = lock
        m_Lock.EnterReadLock()
    End Sub
    Public Sub Dispose() Implements IDisposable.Dispose
        m_Lock.ExitReadLock()
    End Sub

End Class

由于锁定点是为了保护某些内存,我认为将该内存包装在<!>“Locked <!>”中会很有用。对象,并且只能通过各种锁定令牌进行访问(如标记):

// Stores a private List<T>, only accessible through lock tokens
//  returned by Read, Write, and UpgradableRead.
var lockedList = new LockedList<T>( );
using( var r = lockedList.Read( ) ) {
  foreach( T item in r.Reader )
    ...
}
using( var w = lockedList.Write( ) ) {
  w.Writer.Add( new T( ) );
}
T t = ...;
using( var u = lockedList.UpgradableRead( ) ) {
  if( !u.Reader.Contains( t ) )
    using( var w = u.Upgrade( ) )
      w.Writer.Add( t );
}

现在访问内部列表的唯一方法是调用相应的访问者。

这对List<T>非常有用,因为它已经有ReadOnlyCollection<T>包装器。对于其他类型,您总是可以创建一个Locked<T,T>,但是您会失去可读/可写类型的区别。

一个改进可能是将RW类型定义为一次性包装器本身,这可以防止(无意)错误,如:

List<T> list;
using( var w = lockedList.Write( ) )
  list = w.Writable;

//BAD: "locked" object leaked outside of lock scope
list.MakeChangesWithoutHoldingLock( );

但是,这会使Locked使用起来更复杂,并且当前版本确实为您提供了手动锁定共享成员时的相同保护。


sealed class LockedList<T> : Locked<List<T>, ReadOnlyCollection<T>> {
  public LockedList( )
    : base( new List<T>( ), list => list.AsReadOnly( ) )
  { }
}

public class Locked<W, R> where W : class where R : class {
  private readonly LockerState state_;
  public Locked( W writer, R reader ) { this.state_ = new LockerState( reader, writer ); }
  public Locked( W writer, Func<W, R> getReader ) : this( writer, getReader( writer ) ) { }

  public IReadable Read( ) { return new Readable( this.state_ ); }
  public IWritable Write( ) { return new Writable( this.state_ ); }
  public IUpgradable UpgradableRead( ) { return new Upgradable( this.state_ ); }


  public interface IReadable : IDisposable { R Reader { get; } }
  public interface IWritable : IDisposable { W Writer { get; } }
  public interface IUpgradable : IReadable { IWritable Upgrade( );}


  #region Private Implementation Details
  sealed class LockerState {
    public readonly R Reader;
    public readonly W Writer;
    public readonly ReaderWriterLockSlim Sync;

    public LockerState( R reader, W writer ) {
      Debug.Assert( reader != null && writer != null );
      this.Reader = reader;
      this.Writer = writer;
      this.Sync = new ReaderWriterLockSlim( );
    }
  }

  abstract class Accessor : IDisposable {
    private LockerState state_;
    protected LockerState State { get { return this.state_; } }
    protected Accessor( LockerState state ) {
      Debug.Assert( state != null );
      this.Acquire( state.Sync );
      this.state_ = state;
    }

    protected abstract void Acquire( ReaderWriterLockSlim sync );
    protected abstract void Release( ReaderWriterLockSlim sync );

    public void Dispose( ) {
      if( this.state_ != null ) {
        var sync = this.state_.Sync;
        this.state_ = null;
        this.Release( sync );
      }
    }
  }

  class Readable : Accessor, IReadable {
    public Readable( LockerState state ) : base( state ) { }
    public R Reader { get { return this.State.Reader; } }
    protected override void Acquire( ReaderWriterLockSlim sync ) { sync.EnterReadLock( ); }
    protected override void Release( ReaderWriterLockSlim sync ) { sync.ExitReadLock( ); }
  }

  sealed class Writable : Accessor, IWritable {
    public Writable( LockerState state ) : base( state ) { }
    public W Writer { get { return this.State.Writer; } }
    protected override void Acquire( ReaderWriterLockSlim sync ) { sync.EnterWriteLock( ); }
    protected override void Release( ReaderWriterLockSlim sync ) { sync.ExitWriteLock( ); }
  }

  sealed class Upgradable : Readable, IUpgradable {
    public Upgradable( LockerState state ) : base( state ) { }
    public IWritable Upgrade( ) { return new Writable( this.State ); }
    protected override void Acquire( ReaderWriterLockSlim sync ) { sync.EnterUpgradeableReadLock( ); }
    protected override void Release( ReaderWriterLockSlim sync ) { sync.ExitUpgradeableReadLock( ); }
  }
  #endregion
}
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