Does each spriteBatch.DrawString(spriteFont, "text", new Vector2(10, 20), Color.White) call draw every letter of the text string separately (calls spriteBatch.Draw for each letter each frame), or does it make one texture and redraws it, or does it work in some other way?

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解决方案

It internally calls SpriteBatch.Draw() for each letter. then when you call SpriteBatch.End(), it hands the whole batch and any other Texture2D sprites you may have drawn since calling .Begin() to the GPU for rendering.

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