大家早,

我会直接承认我是新手开发,并尝试了Android。我一直在尝试搜索'网络,以查找有关如何实现一些“保持按钮重复操作”的建议 - 我已经从按钮创建了一个自定义的numpad,并且想要类似于backspace的行为。到目前为止,我打电话给一个以前从未编码过Android的朋友,但做了很多C# / Java,似乎知道他在做什么。

下面的代码工作正常,但是我觉得可以更整齐地完成。我深表歉意,如果我错过了Bits,但希望这可以解释我的方法。我认为OnTouchListener还可以,但是处理线程的方式并不正确。

有更好或更简单的方法吗?

谢谢,

m

public class MyApp extends Activity {

private boolean deleteThreadRunning = false;
private boolean cancelDeleteThread = false;
private Handler handler = new Handler();

public void onCreate(Bundle icicle) {
    super.onCreate(icicle);

    //May have missed some declarations here...

    Button_Del.setOnTouchListener(new OnTouchListener() {
        public boolean onTouch(View v, MotionEvent event) {

           switch (event.getAction())
           {
               case MotionEvent.ACTION_DOWN:
               {
                   handleDeleteDown();
                   return true;
               }

               case MotionEvent.ACTION_UP:
               {
                   handleDeleteUp();
                   return true;
               }

               default:
                   return false;
           }
        }

        private void handleDeleteDown() {

            if (!deleteThreadRunning)
                startDeleteThread();
        }

        private void startDeleteThread() {

            Thread r = new Thread() {

                @Override
                public void run() {
                    try {

                        deleteThreadRunning = true;
                        while (!cancelDeleteThread) {

                            handler.post(new Runnable() {   
                                @Override
                                public void run() {
                                    deleteOneChar();
                                }
                            });

                            try {
                                Thread.sleep(100);
                            } catch (InterruptedException e) {
                                throw new RuntimeException(
                                    "Could not wait between char delete.", e);
                            }
                        }
                    }
                    finally
                    {
                        deleteThreadRunning = false;
                        cancelDeleteThread = false;
                    }
                }
            };

            // actually start the delete char thread
            r.start();
        }
    });
}

private void handleDeleteUp() {
    cancelDeleteThread = true;
}

private void deleteOneChar()
{
    String result = getNumberInput().getText().toString();
    int Length = result.length();

    if (Length > 0)
        getNumberInput().setText(result.substring(0, Length-1));
        //I've not pasted getNumberInput(), but it gets the string I wish to delete chars from
}
有帮助吗?

解决方案

这是支持触摸事件的任何视图的更独立的实现:

import android.os.Handler;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnClickListener;
import android.view.View.OnTouchListener;

/**
 * A class, that can be used as a TouchListener on any view (e.g. a Button).
 * It cyclically runs a clickListener, emulating keyboard-like behaviour. First
 * click is fired immediately, next one after the initialInterval, and subsequent
 * ones after the normalInterval.
 *
 * <p>Interval is scheduled after the onClick completes, so it has to run fast.
 * If it runs slow, it does not generate skipped onClicks. Can be rewritten to
 * achieve this.
 */
public class RepeatListener implements OnTouchListener {

    private Handler handler = new Handler();

    private int initialInterval;
    private final int normalInterval;
    private final OnClickListener clickListener;
    private View touchedView;

    private Runnable handlerRunnable = new Runnable() {
        @Override
        public void run() {
            if(touchedView.isEnabled()) {
                handler.postDelayed(this, normalInterval);
                clickListener.onClick(touchedView);
            } else {
                // if the view was disabled by the clickListener, remove the callback
                handler.removeCallbacks(handlerRunnable);
                touchedView.setPressed(false);
                touchedView = null;
            }
        }
    };

    /**
     * @param initialInterval The interval after first click event
     * @param normalInterval The interval after second and subsequent click 
     *       events
     * @param clickListener The OnClickListener, that will be called
     *       periodically
     */
    public RepeatListener(int initialInterval, int normalInterval, 
            OnClickListener clickListener) {
        if (clickListener == null)
            throw new IllegalArgumentException("null runnable");
        if (initialInterval < 0 || normalInterval < 0)
            throw new IllegalArgumentException("negative interval");

        this.initialInterval = initialInterval;
        this.normalInterval = normalInterval;
        this.clickListener = clickListener;
    }

    public boolean onTouch(View view, MotionEvent motionEvent) {
        switch (motionEvent.getAction()) {
        case MotionEvent.ACTION_DOWN:
            handler.removeCallbacks(handlerRunnable);
            handler.postDelayed(handlerRunnable, initialInterval);
            touchedView = view;
            touchedView.setPressed(true);
            clickListener.onClick(view);
            return true;
        case MotionEvent.ACTION_UP:
        case MotionEvent.ACTION_CANCEL:
            handler.removeCallbacks(handlerRunnable);
            touchedView.setPressed(false);
            touchedView = null;
            return true;
        }

        return false;
    }

}

用法:

Button button = new Button(context);
button.setOnTouchListener(new RepeatListener(400, 100, new OnClickListener() {
  @Override
  public void onClick(View view) {
    // the code to execute repeatedly
  }
}));

其他提示

这是一个名为AutorePeatButton的简单类,在许多情况下,可以用作标准按钮类的倒入替换:

package com.yourdomain.yourlibrary;

import android.content.Context;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.widget.Button;

public class AutoRepeatButton extends Button {

  private long initialRepeatDelay = 500;
  private long repeatIntervalInMilliseconds = 100;

  private Runnable repeatClickWhileButtonHeldRunnable = new Runnable() {
    @Override
    public void run() {
      //Perform the present repetition of the click action provided by the user
      // in setOnClickListener().
      performClick();

      //Schedule the next repetitions of the click action, using a faster repeat
      // interval than the initial repeat delay interval.
      postDelayed(repeatClickWhileButtonHeldRunnable, repeatIntervalInMilliseconds);
    }
  };

  private void commonConstructorCode() {
    this.setOnTouchListener(new OnTouchListener() {
      @Override
      public boolean onTouch(View v, MotionEvent event) {
                int action = event.getAction(); 
                if(action == MotionEvent.ACTION_DOWN) 
                {
                  //Just to be sure that we removed all callbacks, 
                  // which should have occurred in the ACTION_UP
                  removeCallbacks(repeatClickWhileButtonHeldRunnable);

                  //Perform the default click action.
                  performClick();

                  //Schedule the start of repetitions after a one half second delay.
                  postDelayed(repeatClickWhileButtonHeldRunnable, initialRepeatDelay);
                }
                else if(action == MotionEvent.ACTION_UP) {
                  //Cancel any repetition in progress.
                  removeCallbacks(repeatClickWhileButtonHeldRunnable);
                }

                //Returning true here prevents performClick() from getting called 
                // in the usual manner, which would be redundant, given that we are 
                // already calling it above.
                return true;
      }
    });
  }

    public AutoRepeatButton(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        commonConstructorCode();
    }


    public AutoRepeatButton(Context context, AttributeSet attrs) {
        super(context, attrs);
        commonConstructorCode();
    }

  public AutoRepeatButton(Context context) {
    super(context);
    commonConstructorCode();
  }
}

您的基本实现是合理的。但是,我将该逻辑封装到另一个类中,以便您可以在其他地方使用它而无需重复代码。参见例如 实施“重复列表”类,除了寻求栏外,还可以做同样的事情。

这是 带有替代解决方案的另一个线程, ,但它与您的第一个非常相似。

奥利夫的重复列赛卷 很好,但是它不能处理“ MotionEvent.Action_Cancel”,因此处理程序不会在该操作中删除呼叫。这使问题在 Pageradapter, , 等等。所以我添加了该事件案例。

private Rect rect; // Variable rect to hold the bounds of the view

public boolean onTouch(View view, MotionEvent motionEvent) {
    switch (motionEvent.getAction()) {
    case MotionEvent.ACTION_DOWN:
        handler.removeCallbacks(handlerRunnable);
        handler.postDelayed(handlerRunnable, initialInterval);
        downView = view;
        rect = new Rect(view.getLeft(), view.getTop(), view.getRight(),
                view.getBottom());
        clickListener.onClick(view);
        break;
    case MotionEvent.ACTION_UP:
        handler.removeCallbacks(handlerRunnable);
        downView = null;
        break;
    case MotionEvent.ACTION_MOVE:
        if (!rect.contains(view.getLeft() + (int) motionEvent.getX(),
                view.getTop() + (int) motionEvent.getY())) {
            // User moved outside bounds
            handler.removeCallbacks(handlerRunnable);
            downView = null;
            Log.d(TAG, "ACTION_MOVE...OUTSIDE");
        }
        break;
    case MotionEvent.ACTION_CANCEL:
        handler.removeCallbacks(handlerRunnable);
        downView = null;
        break;  
    }
    return false;
}

卡尔的班级是独立的,效果很好。

我将进行初始延迟,并重复间隔可配置。为此,

attr.xml

<resources>
<declare-styleable name="AutoRepeatButton">
    <attr name="initial_delay"  format="integer" />
    <attr name="repeat_interval"  format="integer" />
</declare-styleable>
</resources>

自动驾驶

    public AutoRepeatButton(Context context, AttributeSet attrs) {
    super(context, attrs);

    TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.AutoRepeatButton);
    int n = a.getIndexCount();
    for (int i = 0; i < n; i++) {
        int attr = a.getIndex(i);

        switch (attr) {
        case R.styleable.AutoRepeatButton_initial_delay:
            initialRepeatDelay = a.getInt(attr, DEFAULT_INITIAL_DELAY);
            break;
        case R.styleable.AutoRepeatButton_repeat_interval:
            repeatIntervalInMilliseconds = a.getInt(attr, DEFAULT_REPEAT_INTERVAL);
            break;
        }
    }
    a.recycle();
    commonConstructorCode();
}

那么您可以这样使用类似的课程

        <com.thepath.AutoRepeatButton
            xmlns:repeat="http://schemas.android.com/apk/res/com.thepath"
            android:id="@+id/btn_delete"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:background="@drawable/selector_btn_delete"
            android:onClick="onBtnClick"
            android:layout_weight="1"
            android:layout_margin="2dp"

            repeat:initial_delay="1500"
            repeat:repeat_interval="150"
            />

这是基于Oliv的答案,并进行以下调整:

  • 而不是单击侦听器并打电话 onClick 直接调用 performClick 或者 performLongClick 在视图上。这将触发标准点击行为,例如长时间单击时的触觉反馈。
  • 它可以配置为发射 onClick 立即(像原始),或仅在 ACTION_UP 而且只有没有点击事件发射(更像是如何标准的 onClick 作品)。
  • 设置的备用no-arg构造函数 immediateClick false并使用系统标准 长新闻超时 两个间隔。对我来说,如果存在,这感觉最像是标准的“重复长压”。

这里是:

import android.os.Handler;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnClickListener;
import android.view.View.OnTouchListener;

/**
 * A class that can be used as a TouchListener on any view (e.g. a Button).
 * It either calls performClick once, or performLongClick repeatedly on an interval.
 * The performClick can be fired either immediately or on ACTION_UP if no clicks have
 * fired.  The performLongClick is fired once after initialInterval and then repeatedly
 * after normalInterval.
 *
 * <p>Interval is scheduled after the onClick completes, so it has to run fast.
 * If it runs slow, it does not generate skipped onClicks.
 *
 * Based on http://stackoverflow.com/a/12795551/642160
 */
public class RepeatListener implements OnTouchListener {

    private Handler handler = new Handler();

    private final boolean immediateClick;
    private final int initialInterval;
    private final int normalInterval;
    private boolean haveClicked;

    private Runnable handlerRunnable = new Runnable() {
        @Override
        public void run() {
            haveClicked = true;
            handler.postDelayed(this, normalInterval);
            downView.performLongClick();
        }
    };

    private View downView;

    /**
     * @param immediateClick Whether to call onClick immediately, or only on ACTION_UP
     * @param initialInterval The interval after first click event
     * @param normalInterval The interval after second and subsequent click
     *       events
     * @param clickListener The OnClickListener, that will be called
     *       periodically
     */
    public RepeatListener(
        boolean immediateClick,
        int initialInterval,
        int normalInterval)
    {
        if (initialInterval < 0 || normalInterval < 0)
            throw new IllegalArgumentException("negative interval");

        this.immediateClick = immediateClick;
        this.initialInterval = initialInterval;
        this.normalInterval = normalInterval;
    }

    /**
     * Constructs a repeat-listener with the system standard long press time
     * for both intervals, and no immediate click.
     */
    public RepeatListener()
    {
        immediateClick = false;
        initialInterval = android.view.ViewConfiguration.getLongPressTimeout();
        normalInterval = initialInterval;
    }

    public boolean onTouch(View view, MotionEvent motionEvent) {
        switch (motionEvent.getAction()) {
        case MotionEvent.ACTION_DOWN:
            handler.removeCallbacks(handlerRunnable);
            handler.postDelayed(handlerRunnable, initialInterval);
            downView = view;
            if (immediateClick)
                downView.performClick();
            haveClicked = immediateClick;
            return true;
        case MotionEvent.ACTION_UP:
            // If we haven't clicked yet, click now
            if (!haveClicked)
                downView.performClick();
            // Fall through
        case MotionEvent.ACTION_CANCEL:
            handler.removeCallbacks(handlerRunnable);
            downView = null;
            return true;
        }

        return false;
    }

}

卡尔的课 很好,这里是允许加速的修改(您保留的时间越长,可以执行更快的点击函数:

package com.yourdomain.yourlibrary;

import android.content.Context;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.widget.Button;

public class AutoRepeatButton extends Button {
    private long initialRepeatDelay = 500;
    private long repeatIntervalInMilliseconds = 100;

    // speedup
    private long repeatIntervalCurrent = repeatIntervalInMilliseconds;
    private long repeatIntervalStep = 2;
    private long repeatIntervalMin = 10;

    private Runnable repeatClickWhileButtonHeldRunnable = new Runnable() {
        @Override
        public void run() {
            // Perform the present repetition of the click action provided by the user
            // in setOnClickListener().
            performClick();

            // Schedule the next repetitions of the click action, 
            // faster and faster until it reaches repeaterIntervalMin
            if (repeatIntervalCurrent > repeatIntervalMin)
                repeatIntervalCurrent = repeatIntervalCurrent - repeatIntervalStep;

            postDelayed(repeatClickWhileButtonHeldRunnable, repeatIntervalCurrent);
        }
    };

    private void commonConstructorCode() {
        this.setOnTouchListener(new OnTouchListener() {
            @Override
            public boolean onTouch(View v, MotionEvent event) {
                int action = event.getAction();
                if (action == MotionEvent.ACTION_DOWN) {
                    // Just to be sure that we removed all callbacks,
                    // which should have occurred in the ACTION_UP
                    removeCallbacks(repeatClickWhileButtonHeldRunnable);

                    // Perform the default click action.
                    performClick();

                    // Schedule the start of repetitions after a one half second delay.
                    repeatIntervalCurrent = repeatIntervalInMilliseconds;
                    postDelayed(repeatClickWhileButtonHeldRunnable, initialRepeatDelay);
                } else if (action == MotionEvent.ACTION_UP) {
                    // Cancel any repetition in progress.
                    removeCallbacks(repeatClickWhileButtonHeldRunnable);
                }

                // Returning true here prevents performClick() from getting called
                // in the usual manner, which would be redundant, given that we are
                // already calling it above.
                return true;
            }
        });
    }

    public AutoRepeatButton(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        commonConstructorCode();
    }

     public AutoRepeatButton(Context context, AttributeSet attrs) {
     super(context, attrs);
     commonConstructorCode();
     }

    public AutoRepeatButton(Context context) {
        super(context);
        commonConstructorCode();
    }
}

卡尔的课对我有好处。但是,当按下按钮和拖动是某个问题。如果离开按钮区域,请继续进行点击事件。

请添加有关action_move的代码 Android:检测用户是否触摸和拖出按钮区域?'

这是一些不同的解决方案,而无需使用嵌套的单击侦听器。

用法:

 view.setOnTouchListener(new LongTouchIntervalListener(1000) {
        @Override
        public void onTouchInterval() {
            // do whatever you want
        }
 });

听众本身:

public abstract class LongTouchIntervalListener implements View.OnTouchListener {

    private final long touchIntervalMills;
    private long touchTime;
    private Handler handler = new Handler();

    public LongTouchIntervalListener(final long touchIntervalMills) {
        if (touchIntervalMills <= 0) {
            throw new IllegalArgumentException("Touch touch interval must be more than zero");
        }
        this.touchIntervalMills = touchIntervalMills;
    }

    public abstract void onTouchInterval();

    @Override
    public boolean onTouch(final View v, final MotionEvent event) {
        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                onTouchInterval();
                touchTime = System.currentTimeMillis();
                handler.postDelayed(touchInterval, touchIntervalMills);
                return true;
            case MotionEvent.ACTION_UP:
            case MotionEvent.ACTION_CANCEL:
                touchTime = 0;
                handler.removeCallbacks(touchInterval);
                return true;
            default:
                break;
        }
        return false;
    }

    private final Runnable touchInterval = new Runnable() {
        @Override
        public void run() {
            onTouchInterval();
            if (touchTime > 0) {
                handler.postDelayed(this, touchIntervalMills);
            }
        }
    };
}
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