我有一个集合:

List<VPair<Item, List<Item>> dependencyHierarchy;

一对中的第一个项目是某个对象(项目),第二个是第一个对象的集合,该对象是第一个对象所依赖的对象。我想得到一个 List<Item> 按照依赖的顺序,因此没有依赖第一个元素等的项目(没有循环依赖性!)。

输入:

Item4 depends on Item3 and Item5
Item3 depends on Item1
Item1 does not depend on any one
Item2 depends on Item4 
Item5 does not depend on any one 

结果:

Item1
Item5
Item3
Item4
Item2

谢谢你。

解决方案:

拓扑排序 (谢谢 LoïcFévrier 想法)

C#上的示例, Java上的示例 (谢谢 XCUD 为了很好的例子)

有帮助吗?

解决方案

使用拓扑形式的完美示例:

http://en.wikipedia.org/wiki/topology_sorting

它将为您提供所需的一切。

其他提示

为此挣扎了一段时间,这是我对Linq风格TSORT扩展方法的尝试:

public static IEnumerable<T> TSort<T>( this IEnumerable<T> source, Func<T, IEnumerable<T>> dependencies, bool throwOnCycle = false )
{
    var sorted = new List<T>();
    var visited = new HashSet<T>();

    foreach( var item in source )
        Visit( item, visited, sorted, dependencies, throwOnCycle );

    return sorted;
}

private static void Visit<T>( T item, HashSet<T> visited, List<T> sorted, Func<T, IEnumerable<T>> dependencies, bool throwOnCycle )
{
    if( !visited.Contains( item ) )
    {
        visited.Add( item );

        foreach( var dep in dependencies( item ) )
            Visit( dep, visited, sorted, dependencies, throwOnCycle );

        sorted.Add( item );
    }
    else
    {
        if( throwOnCycle && !sorted.Contains( item ) )
            throw new Exception( "Cyclic dependency found" );
    }
}

有一个nuget.

对于那些不愿重新发明轮子的人:使用Nuget安装 QuickGraph .NET库,其中包括多个图形算法 拓扑排序.

要使用它,您需要创建一个实例 AdjacencyGraph<,>AdjacencyGraph<String, SEdge<String>>. 。然后,如果您包括适当的扩展名:

using QuickGraph.Algorithms;

您可以致电:

var sorted = myGraph.TopologicalSort();

获取排序节点的列表。

我喜欢DMM的答案,但假设输入节点是叶子(可能是预期的或可能不是预期的)。

我正在使用LINQ发布一个替代解决方案,该解决方案不做此假设。此外,该解决方案使用 yield return 能够快速返回叶子(例如 TakeWhile).

public static IEnumerable<T> TopologicalSort<T>(this IEnumerable<T> nodes, 
                                                Func<T, IEnumerable<T>> connected)
{
    var elems = nodes.ToDictionary(node => node, 
                                   node => new HashSet<T>(connected(node)));
    while (elems.Count > 0)
    {
        var elem = elems.FirstOrDefault(x => x.Value.Count == 0);
        if (elem.Key == null)
        {
            throw new ArgumentException("Cyclic connections are not allowed");
        }
        elems.Remove(elem.Key);
        foreach (var selem in elems)
        {
            selem.Value.Remove(elem.Key);
        }
        yield return elem.Key;
    }
}

这是我自己对拓扑排序的重新实现,这个想法是基于 http://tawani.blogspot.com/2009/02/topologicy-sorting-and-cyclic.html (移植的Java源代码会消耗过多的内存,检查50k对象的价格为50K*50K*4 = 10GB,这是不可接受的。此外,它仍然具有Java编码约定的某些地方)

using System.Collections.Generic;
using System.Diagnostics;

namespace Modules
{
    /// <summary>
    /// Provides fast-algorithm and low-memory usage to sort objects based on their dependencies. 
    /// </summary>
    /// <remarks>
    /// Definition: http://en.wikipedia.org/wiki/Topological_sorting
    /// Source code credited to: http://tawani.blogspot.com/2009/02/topological-sorting-and-cyclic.html    
    /// Original Java source code: http://www.java2s.com/Code/Java/Collections-Data-Structure/Topologicalsorting.htm
    /// </remarks>
    /// <author>ThangTran</author>
    /// <history>
    /// 2012.03.21 - ThangTran: rewritten based on <see cref="TopologicalSorter"/>.
    /// </history>
    public class DependencySorter<T>
    {
        //**************************************************
        //
        // Private members
        //
        //**************************************************

        #region Private members

        /// <summary>
        /// Gets the dependency matrix used by this instance.
        /// </summary>
        private readonly Dictionary<T, Dictionary<T, object>> _matrix = new Dictionary<T, Dictionary<T, object>>();

        #endregion


        //**************************************************
        //
        // Public methods
        //
        //**************************************************

        #region Public methods

        /// <summary>
        /// Adds a list of objects that will be sorted.
        /// </summary>
        public void AddObjects(params T[] objects)
        {
            // --- Begin parameters checking code -----------------------------
            Debug.Assert(objects != null);
            Debug.Assert(objects.Length > 0);
            // --- End parameters checking code -------------------------------

            // add to matrix
            foreach (T obj in objects)
            {
                // add to dictionary
                _matrix.Add(obj, new Dictionary<T, object>());
            }
        }

        /// <summary>
        /// Sets dependencies of given object.
        /// This means <paramref name="obj"/> depends on these <paramref name="dependsOnObjects"/> to run.
        /// Please make sure objects given in the <paramref name="obj"/> and <paramref name="dependsOnObjects"/> are added first.
        /// </summary>
        public void SetDependencies(T obj, params T[] dependsOnObjects)
        {
            // --- Begin parameters checking code -----------------------------
            Debug.Assert(dependsOnObjects != null);
            // --- End parameters checking code -------------------------------

            // set dependencies
            Dictionary<T, object> dependencies = _matrix[obj];
            dependencies.Clear();

            // for each depended objects, add to dependencies
            foreach (T dependsOnObject in dependsOnObjects)
            {
                dependencies.Add(dependsOnObject, null);
            }
        }

        /// <summary>
        /// Sorts objects based on this dependencies.
        /// Note: because of the nature of algorithm and memory usage efficiency, this method can be used only one time.
        /// </summary>
        public T[] Sort()
        {
            // prepare result
            List<T> result = new List<T>(_matrix.Count);

            // while there are still object to get
            while (_matrix.Count > 0)
            {
                // get an independent object
                T independentObject;
                if (!this.GetIndependentObject(out independentObject))
                {
                    // circular dependency found
                    throw new CircularReferenceException();
                }

                // add to result
                result.Add(independentObject);

                // delete processed object
                this.DeleteObject(independentObject);
            }

            // return result
            return result.ToArray();
        }

        #endregion


        //**************************************************
        //
        // Private methods
        //
        //**************************************************

        #region Private methods

        /// <summary>
        /// Returns independent object or returns NULL if no independent object is found.
        /// </summary>
        private bool GetIndependentObject(out T result)
        {
            // for each object
            foreach (KeyValuePair<T, Dictionary<T, object>> pair in _matrix)
            {
                // if the object contains any dependency
                if (pair.Value.Count > 0)
                {
                    // has dependency, skip it
                    continue;
                }

                // found
                result = pair.Key;
                return true;
            }

            // not found
            result = default(T);
            return false;
        }

        /// <summary>
        /// Deletes given object from the matrix.
        /// </summary>
        private void DeleteObject(T obj)
        {
            // delete object from matrix
            _matrix.Remove(obj);

            // for each object, remove the dependency reference
            foreach (KeyValuePair<T, Dictionary<T, object>> pair in _matrix)
            {
                // if current object depends on deleting object
                pair.Value.Remove(obj);
            }
        }


        #endregion
    }

    /// <summary>
    /// Represents a circular reference exception when sorting dependency objects.
    /// </summary>
    public class CircularReferenceException : Exception
    {
        /// <summary>
        /// Initializes a new instance of the <see cref="CircularReferenceException"/> class.
        /// </summary>
        public CircularReferenceException()
            : base("Circular reference found.")
        {            
        }
    }
}

通过将项目的依赖关系存储在项目本身中:我将使自己更容易:

public class Item
{
    private List<Item> m_Dependencies = new List<Item>();

    protected AddDependency(Item _item) { m_Dependencies.Add(_item); }

    public Item()
    {
    }; // eo ctor

    public List<Item> Dependencies {get{return(m_Dependencies);};}
} // eo class Item

然后,鉴于此,您可以根据列表的列表实现自定义排序委托,该委托人根据是否包含在对方的依赖项列表中:

int CompareItem(Item _1, Item _2)
{
    if(_2.Dependencies.Contains(_1))
        return(-1);
    else if(_1.Dependencies.Contains(_2))
        return(1);
    else
        return(0);
}

一个不同的想法,对于只有一个“父母”的情况,具体取决于:

您会存储父母,而不是DEP。
因此,您可以很容易地分辨出问题是否是其他问题的依赖性。
然后使用 Comparable<T>, ,这将声称依赖项“较少”和依赖性“更大”。
然后简单地致电 Collections.sort( List<T>, ParentComparator<T>);

对于多父母场景,需要树搜索,这将导致执行缓慢。但这可以通过一个*排序矩阵的形式的缓存来解决。

我将DMM的想法与Wikipedia上的深度优先搜索算法合并。它非常适合我需要的东西。

public static class TopologicalSorter
{
public static List<string> LastCyclicOrder = new List<string>(); //used to see what caused the cycle

sealed class ItemTag
{
  public enum SortTag
  {
    NotMarked,
    TempMarked,
    Marked
  }

  public string Item { get; set; }
  public SortTag Tag { get; set; }

  public ItemTag(string item)
  {
    Item = item;
    Tag = SortTag.NotMarked;
  }
}

public static IEnumerable<string> TSort(this IEnumerable<string> source, Func<string, IEnumerable<string>> dependencies)
{
  TopologicalSorter.LastCyclicOrder.Clear();

  List<ItemTag> allNodes = new List<ItemTag>();
  HashSet<string> sorted = new HashSet<string>(StringComparer.OrdinalIgnoreCase);

  foreach (string item in source)
  {
    if (!allNodes.Where(n => string.Equals(n.Item, item, StringComparison.OrdinalIgnoreCase)).Any())
    {
      allNodes.Add(new ItemTag(item)); //don't insert duplicates
    }
    foreach (string dep in dependencies(item))
    {
      if (allNodes.Where(n => string.Equals(n.Item, dep, StringComparison.OrdinalIgnoreCase)).Any()) continue; //don't insert duplicates
      allNodes.Add(new ItemTag(dep));
    }
  }

  foreach (ItemTag tag in allNodes)
  {
    Visit(tag, allNodes, dependencies, sorted);
  }

  return sorted;
}

static void Visit(ItemTag tag, List<ItemTag> allNodes, Func<string, IEnumerable<string>> dependencies, HashSet<string> sorted)
{
  if (tag.Tag == ItemTag.SortTag.TempMarked)
  {
    throw new GraphIsCyclicException();
  }
  else if (tag.Tag == ItemTag.SortTag.NotMarked)
  {
    tag.Tag = ItemTag.SortTag.TempMarked;
    LastCyclicOrder.Add(tag.Item);

    foreach (ItemTag dep in dependencies(tag.Item).Select(s => allNodes.Where(t => string.Equals(s, t.Item, StringComparison.OrdinalIgnoreCase)).First())) //get item tag which falls with used string
      Visit(dep, allNodes, dependencies, sorted);

    LastCyclicOrder.Remove(tag.Item);
    tag.Tag = ItemTag.SortTag.Marked;
    sorted.Add(tag.Item);
  }
}
}

这是从帖子中重构代码 https://stackoverflow.com/a/9991916/4805491.

// Version 1
public static class TopologicalSorter<T> where T : class {

    public struct Item {
        public readonly T Object;
        public readonly T Dependency;
        public Item(T @object, T dependency) {
            Object = @object;
            Dependency = dependency;
        }
    }


    public static T[] Sort(T[] objects, Func<T, T, bool> isDependency) {
        return Sort( objects.ToList(), isDependency ).ToArray();
    }

    public static T[] Sort(T[] objects, Item[] dependencies) {
        return Sort( objects.ToList(), dependencies.ToList() ).ToArray();
    }


    private static List<T> Sort(List<T> objects, Func<T, T, bool> isDependency) {
        return Sort( objects, GetDependencies( objects, isDependency ) );
    }

    private static List<T> Sort(List<T> objects, List<Item> dependencies) {
        var result = new List<T>( objects.Count );

        while (objects.Any()) {
            var obj = GetIndependentObject( objects, dependencies );
            RemoveObject( obj, objects, dependencies );
            result.Add( obj );
        }

        return result;
    }

    private static List<Item> GetDependencies(List<T> objects, Func<T, T, bool> isDependency) {
        var dependencies = new List<Item>();

        for (var i = 0; i < objects.Count; i++) {
            var obj1 = objects[i];
            for (var j = i + 1; j < objects.Count; j++) {
                var obj2 = objects[j];
                if (isDependency( obj1, obj2 )) dependencies.Add( new Item( obj1, obj2 ) ); // obj2 is dependency of obj1
                if (isDependency( obj2, obj1 )) dependencies.Add( new Item( obj2, obj1 ) ); // obj1 is dependency of obj2
            }
        }

        return dependencies;
    }


    private static T GetIndependentObject(List<T> objects, List<Item> dependencies) {
        foreach (var item in objects) {
            if (!GetDependencies( item, dependencies ).Any()) return item;
        }
        throw new Exception( "Circular reference found" );
    }

    private static IEnumerable<Item> GetDependencies(T obj, List<Item> dependencies) {
        return dependencies.Where( i => i.Object == obj );
    }

    private static void RemoveObject(T obj, List<T> objects, List<Item> dependencies) {
        objects.Remove( obj );
        dependencies.RemoveAll( i => i.Object == obj || i.Dependency == obj );
    }

}


// Version 2
public class TopologicalSorter {

    public static T[] Sort<T>(T[] source, Func<T, T, bool> isDependency) {
        var list = new LinkedList<T>( source );
        var result = new List<T>();

        while (list.Any()) {
            var obj = GetIndependentObject( list, isDependency );
            list.Remove( obj );
            result.Add( obj );
        }

        return result.ToArray();
    }

    private static T GetIndependentObject<T>(IEnumerable<T> list, Func<T, T, bool> isDependency) {
        return list.First( i => !GetDependencies( i, list, isDependency ).Any() );
    }

    private static IEnumerable<T> GetDependencies<T>(T obj, IEnumerable<T> list, Func<T, T, bool> isDependency) {
        return list.Where( i => isDependency( obj, i ) ); // i is dependency of obj
    }

}

我不喜欢递归方法,因此DMM已经出来了。 Krumelur看起来不错,但似乎使用了很多记忆?制作了一种基于堆栈的替代方法,似乎可以起作用。使用与DMM相同的DFS逻辑,我在测试时使用了该解决方案作为比较。

    public static IEnumerable<T> TopogicalSequenceDFS<T>(this IEnumerable<T> source, Func<T, IEnumerable<T>> deps)
    {
        HashSet<T> yielded = new HashSet<T>();
        HashSet<T> visited = new HashSet<T>();
        Stack<Tuple<T, IEnumerator<T>>> stack = new Stack<Tuple<T, IEnumerator<T>>>();

        foreach (T t in source)
        {
            stack.Clear();
            if (visited.Add(t))
                stack.Push(new Tuple<T, IEnumerator<T>>(t, deps(t).GetEnumerator()));

            while (stack.Count > 0)
            {
                var p = stack.Peek();
                bool depPushed = false;
                while (p.Item2.MoveNext())
                {
                    var curr = p.Item2.Current;
                    if (visited.Add(curr))
                    {
                        stack.Push(new Tuple<T, IEnumerator<T>>(curr, deps(curr).GetEnumerator()));
                        depPushed = true;
                        break;
                    }
                    else if (!yielded.Contains(curr))
                        throw new Exception("cycle");
                }

                if (!depPushed)
                {
                    p = stack.Pop();
                    if (!yielded.Add(p.Item1))
                        throw new Exception("bug");
                    yield return p.Item1;
                }
            }
        }
    }

这也是一个基于堆栈的BFS变体。它将产生与上述不同的结果,但仍然有效。我不确定使用上面的DFS变体是否有任何优势,但是创建它很有趣。

    public static IEnumerable<T> TopologicalSequenceBFS<T>(this IEnumerable<T> source, Func<T, IEnumerable<T>> dependencies)
    {
        var yielded = new HashSet<T>();
        var visited = new HashSet<T>();
        var stack = new Stack<Tuple<T, bool>>(source.Select(s => new Tuple<T, bool>(s, false))); // bool signals Add to sorted

        while (stack.Count > 0)
        {
            var item = stack.Pop();
            if (!item.Item2)
            {
                if (visited.Add(item.Item1))
                {
                    stack.Push(new Tuple<T, bool>(item.Item1, true)); // To be added after processing the dependencies
                    foreach (var dep in dependencies(item.Item1))
                        stack.Push(new Tuple<T, bool>(dep, false));
                }
                else if (!yielded.Contains(item.Item1))
                    throw new Exception("cyclic");
            }
            else
            {
                if (!yielded.Add(item.Item1))
                    throw new Exception("bug");
                yield return item.Item1;
            }
        }
    }

对于.NET 4.7+,我建议用Valuetuple代替元组,以减少内存使用。在较旧的.NET版本中,可以用KeyValuepair代替元组。

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