what version of Cocos 2d-x you are using? for Cocos 2d-x rc0 2.1.3
you can move the Sprite with these lines of code.
CCSize size = CCDirector::sharedDirector()->getWinSize();
actualY = size.height - 10;
CCFiniteTimeAction* actionMove =
CCMoveTo::create( 9.0,ccp(logo->getContentSize().width/2, actualY) );
CCFiniteTimeAction* actionMoveDone =
CCCallFuncN::create( this,
callfuncN_selector(HelloWorld::LogoMoveFinished));
logo->runAction( CCSequence::create(actionMove,
actionMoveDone, NULL) );
Here logo is moved to position(logosize/2,screenheight-10pixels). when logo has been moved LogoMoveFinished
function is called.