Frage

I made a script in python 2.6. When I tried running it on the computer(Windows Vista Home Basic) it worked perfectly fine but when I tried making it in an .exe the problems started. The problems were that when I clicked on the executable on other computers(windows 7 and I think the new version of windows vista) it came up with an error box and disappears really quickly. It disappears so quickly that I can't read all of the error messages. But I saw part of the message saying that there was an error on line 70 and line 54 and that there is an 'importError: DLL load failed; The specified module could not be found'. For some reason it looks perfectly fine to me. In case I made the script into an executable with py2exe(latest one). The lines are highlighted in the script below.

import pygame, random, sys
from pygame.locals import *

WINDOWWIDTH = 600
WINDOWHEIGHT = 600
RED = (255, 0, 0)
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
TEXTCOLOR = WHITE
BACKGROUNDCOLOR = BLACK
FPS = 40
ASTEROIDMINSIZE = 10
ASTEROIDMAXSIZE = 40
ASTEROIDMINSPEED = 1
ASTEROIDMAXSPEED = 8
ADDNEWASTEROIDRATE = 6
PLAYERMOVERATE = 5
MAXHEALTH = 3

def terminate():
    pygame.quit()
    sys.exit()

def waitForPlayerToPressKey():
    while True:
        for event in pygame.event.get():
            if event.type == QUIT:
                terminate()
            if event.type == KEYDOWN:
                if event.key == K_ESCAPE: # pressing escape quits
                    terminate()
                return

def playerHasHitBaddie(playerRect, asteroids):
    for a in asteroids:
        if playerRect.colliderect(a['rect']):
            return True
    return False

def drawText(text, font, surface, x, y):
    textobj = font.render(text, 1, TEXTCOLOR)
    textrect = textobj.get_rect()
    textrect.topleft = (x, y)
    surface.blit(textobj, textrect)

# set up pygame, the window, and the mouse cursor
pygame.init()
mainClock = pygame.time.Clock()
windowSurface = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT))
pygame.display.set_caption('Dodger')
pygame.mouse.set_visible(False)

# set up fonts
(LINE 54)font = pygame.font.SysFont(None, 48)

# set up sounds
gameOverSound = pygame.mixer.Sound('gameover.wav')
pygame.mixer.music.load('background.mid')

# set up images
playerImage = pygame.image.load('player.png')
playerRect = playerImage.get_rect()
baddieImage = pygame.image.load('asteroid.png')
tokenImage = pygame.image.load('tokens.png')

# show the "Start" screen
drawText('Asteroid Shower', font, windowSurface, (WINDOWWIDTH / 3), (WINDOWHEIGHT / 3))
drawText('Press a key to start.', font, windowSurface, (WINDOWWIDTH / 3) - 30, (WINDOWHEIGHT / 3) + 50)
drawText('By Sandy Goetjens', font, windowSurface, (WINDOWWIDTH / 3) - 100, (WINDOWHEIGHT / 3) + 100)
(LINE 70)pygame.display.update()
waitForPlayerToPressKey()

topScore = 0
while True:
    # set up the start of the game
    asteroids = []
    score = 0
    playerRect.topleft = (WINDOWWIDTH / 2, WINDOWHEIGHT - 50)
    moveLeft = moveRight = moveUp = moveDown = False
    reverseCheat = slowCheat = False
    asteroidAddCounter = 0
    pygame.mixer.music.play(-1, 0.0)

    while True: # the game loop runs while the game part is playing
        score += 1 # increase score

        for event in pygame.event.get():
            if event.type == QUIT:
                terminate()

            if event.type == KEYDOWN:
                if event.key == ord('z'):
                    reverseCheat = True
                if event.key == ord('x'):
                    slowCheat = True
                if event.key == K_LEFT or event.key == ord('a'):
                    moveRight = False
                    moveLeft = True
                if event.key == K_RIGHT or event.key == ord('d'):
                    moveLeft = False
                    moveRight = True
                if event.key == K_UP or event.key == ord('w'):
                    moveDown = False
                    moveUp = True
                if event.key == K_DOWN or event.key == ord('s'):
                    moveUp = False
                    moveDown = True

            if event.type == KEYUP:
                if event.key == ord('z'):
                    reverseCheat = False
                    score = 0
                if event.key == ord('x'):
                    slowCheat = False
                    score = 0
                if event.key == K_ESCAPE:
                        terminate()

                if event.key == K_LEFT or event.key == ord('a'):
                    moveLeft = False
                if event.key == K_RIGHT or event.key == ord('d'):
                    moveRight = False
                if event.key == K_UP or event.key == ord('w'):
                    moveUp = False
                if event.key == K_DOWN or event.key == ord('s'):
                    moveDown = False

            if event.type == MOUSEMOTION:
                # If the mouse moves, move the player where the cursor is.
                playerRect.move_ip(event.pos[0] - playerRect.centerx, event.pos[1] - playerRect.centery)

        # Add new baddies at the top of the screen, if needed.
        if not reverseCheat and not slowCheat:
            asteroidAddCounter += 1
        if asteroidAddCounter == ADDNEWASTEROIDRATE:
            asteroidAddCounter = 0
            asteroidSize = random.randint(ASTEROIDMINSIZE, ASTEROIDMAXSIZE)
            newAsteroid = {'rect': pygame.Rect(random.randint(0, WINDOWWIDTH-asteroidSize), 0 - asteroidSize, asteroidSize, asteroidSize),
                        'speed': random.randint(ASTEROIDMINSPEED, ASTEROIDMAXSPEED),
                        'surface':pygame.transform.scale(baddieImage, (asteroidSize, asteroidSize)),
                        }

            asteroids.append(newAsteroid)

        # Move the player around.
        if moveLeft and playerRect.left > 0:
            playerRect.move_ip(-1 * PLAYERMOVERATE, 0)
        if moveRight and playerRect.right < WINDOWWIDTH:
            playerRect.move_ip(PLAYERMOVERATE, 0)
        if moveUp and playerRect.top > 0:
            playerRect.move_ip(0, -1 * PLAYERMOVERATE)
        if moveDown and playerRect.bottom < WINDOWHEIGHT:
            playerRect.move_ip(0, PLAYERMOVERATE)

        # Move the mouse cursor to match the player.
        pygame.mouse.set_pos(playerRect.centerx, playerRect.centery)

        # Move the baddies down.
        for a in asteroids:
            if not reverseCheat and not slowCheat:
                a['rect'].move_ip(0, a['speed'])
            elif reverseCheat:
                a['rect'].move_ip(0, -5)
            elif slowCheat:
                a['rect'].move_ip(0, 1)

         # Delete baddies that have fallen past the bottom.
        for a in asteroids[:]:
            if a['rect'].top > WINDOWHEIGHT:
                asteroids.remove(a)

        # Draw the game world on the window.
        windowSurface.fill(BACKGROUNDCOLOR)

        # Draw the score and top score.
        drawText('Score: %s' % (score), font, windowSurface, 10, 0)
        drawText('Top Score: %s' % (topScore), font, windowSurface, 10, 40)

        # Draw the player's rectangle
        windowSurface.blit(playerImage, playerRect)

        # Draw each baddie
        for a in asteroids:
            windowSurface.blit(a['surface'], a['rect'])

        pygame.display.update()

        # Check if any of the baddies have hit the player.
        if playerHasHitBaddie(playerRect, asteroids):
            if score > topScore:
                topScore = score # set new top score
            break

        mainClock.tick(FPS)

    # Stop the game and show the "Game Over" screen.
    pygame.mixer.music.stop()
    gameOverSound.play()

    drawText('GAME OVER', font, windowSurface, (WINDOWWIDTH / 3), (WINDOWHEIGHT / 3))
    drawText('Press a key to play again.', font, windowSurface, (WINDOWWIDTH / 3) - 80, (WINDOWHEIGHT / 3) + 50)
    pygame.display.update()
    waitForPlayerToPressKey()

    gameOverSound.stop()
War es hilfreich?

Lösung

To get the full Error you can do this in your program:

try:

    something_with_error

except:
    import traceback
    traceback.print_exc()
    input()

Then you can see the full error.

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