Directly from the SpriteKit programming guide :
SKShapeNode *ball = [[SKShapeNode alloc] init];
CGMutablePathRef myPath = CGPathCreateMutable();
CGPathAddArc(myPath, NULL, 0,0, 15, 0, M_PI*2, YES);
ball.path = myPath;
ball.lineWidth = 1.0;
ball.fillColor = [SKColor blueColor];
ball.strokeColor = [SKColor whiteColor];
ball.glowWidth = 0.5;