You just have a L
instead of l
for CGFloat
Xcode/Swift error that makes no sense: Unknown type 'CGFLoat'. Did you mean 'CGFloat"? [closed]
Frage
Xcode Version 13.0 beta 5 (13A5212g)
In a struct definition:
var value: CGFloat = 0.0
Get the error: Cannot find type 'CGFloat' in scope; did you mean to use 'CGFloat'?
What am I missing?
The first line of this swift
code file is: import Foundation
.
In the documentation it seems that CGFloat
is in the Foundation unit.
Lösung 2
Andere Tipps
What is imported into this file?
I suspect either
(a) CGFloat isn't imported but XCode is being 'helpful'
or
(b) CGFloat has been defined twice somewhere.
My money is on (a). CGFloat
is part of core graphics, pulled in with UIKit so you need #import <UIKit/UIKit.h>
somewhere in there.
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