Frage

The original canvas renderings are getting blurred after i call getImageData() and copy its content to another canvas on GOOGLE CHROME. Anyone facing similar problems?

War es hilfreich?

Lösung

You don't need to use getImageData() to copy an image, just use drawImage to draw source canvas into destination:

dstContext.drawImage(srcCanvas, 0, 0);

As to cause it's hard to tell as you are not providing any examples/code.

Lizenziert unter: CC-BY-SA mit Zuschreibung
Nicht verbunden mit StackOverflow
scroll top