Frage

For Example when I do:

glDrawBuffer(GL_COLOR_ATTACHMENT0)

Does I have to call it on a per frame buffer basis or is it a global state for every frame buffer? The documentation is not clear about it.

War es hilfreich?

Lösung

To quote the GL 3.3 core profile spec (section 4.2.1 "Selecting a buffer for writing"):

The state required to handle color buffer selection for each framebuffer is an integer for each supported fragment color.

This is a per-framebuffer state. Note that you never have to set any state per frame in OpenGL, as OpenGL does not even have a concept of a "frame".

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