We were able to solve this problem by locking the code inside serialPort_DataReceived method.
Object lockObject = new Object();
private void serialPort_DataReceived(object sender, SerialDataReceivedEventArgs e)
{
lock(lockObject)
{
try
{
data = serialPort.ReadLine();
}
catch(System.IO.IOException ex)
{
//since serial port reading threw an error so there is no value to be parsed hence exit the function.
return;
}
}
//if no error then parse the data received
}
We had set the polling interval to poll the device connected on serial port as 10 seconds. Possibly the entire code present inside serialPort_DataReceived
method was sometimes taking more than 10 seconds. We were not able to exactly establish this fact as it was not happening every time may be.
So we locked the entire piece of code inside serialPort_DataReceived
method using lock keyword in C# to ensure that the new execution for new data received from serial port doesn't start unless the older reading hasn't finished. The issue got resolved after implementing this code on trial and error basis. Hope this helps others as well if they come across such an issue.