Create another JPanel for the "Options" button and set it to flow layout. For example, say the top panel is called "panel1" and the bottom is "panel2":
// create top panel with first four buttons
JPanel panel1 = new JPanel(new GridLayout(2, 2));
panel1.add(new JButton("Play"));
panel1.add(new JButton("New Game"));
panel1.add(new JButton("Save Game"));
panel1.add(new JButton("Load Game"));
// create bottom panel with "Options" button
JPanel panel2 = new JPanel(new FlowLayout());
panel2.add(new JButton("Options"));
Or, if you would like the complete code for the class (with all the imports):
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JButton;
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.awt.GridLayout;
public class Buttons {
public static void main(String[] args) {
Buttons gui = new Buttons();
}
public Buttons() {
// create frame
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(new Dimension(250, 150));
frame.setLayout(new FlowLayout());
frame.setVisible(true);
// create top panel with first four buttons
JPanel panel1 = new JPanel(new GridLayout(2, 2));
panel1.add(new JButton("Play"));
panel1.add(new JButton("New Game"));
panel1.add(new JButton("Save Game"));
panel1.add(new JButton("Load Game"));
// create bottom panel with "Options" button
JPanel panel2 = new JPanel(new FlowLayout());
panel2.add(new JButton("Options"));
// add panels to frame
frame.add(panel1);
frame.add(panel2);
}
}