Image<Gray, Byte> canny = new Image<Gray, byte>(grayImage.Size);
using (MemStorage storage = new MemStorage())
for (Contour<Point> contours =grayImage.FindContours(Emgu.CV.CvEnum.CHAIN_APPROX_METHOD.CV_CHAIN_APPROX_NONE, Emgu.CV.CvEnum.RETR_TYPE.CV_RETR_TREE, storage); contours != null; contours = contours.HNext)
{
//Contour<Point> currentContour = contours.ApproxPoly(contours.Perimeter * 0.05, storage);
CvInvoke.cvDrawContours(canny, contours, new MCvScalar(255), new MCvScalar(255), -1, 1, Emgu.CV.CvEnum.LINE_TYPE.EIGHT_CONNECTED, new Point(0, 0));
}
using (MemStorage store = new MemStorage())
for (Contour<Point> contours1= grayImage.FindContours(Emgu.CV.CvEnum.CHAIN_APPROX_METHOD.CV_CHAIN_APPROX_NONE, Emgu.CV.CvEnum.RETR_TYPE.CV_RETR_TREE, store); contours1 != null; contours1 = contours1.HNext)
{
Rectangle r = CvInvoke.cvBoundingRect(contours1, 1);
canny.Draw(r, new Gray(255), 1);
}
this method is giving me perfect bounding box!!