Frage

How can I set the camera angle to something like the isometric projection?

War es hilfreich?

Lösung

To get an isometric view, you can use an OrthographicCamera. You then need to set the camera's orientation properly. There are two ways to do that:

Method 1 - use camera.lookAt()

const aspect = window.innerWidth / window.innerHeight;
const d = 20;
camera = new THREE.OrthographicCamera( - d * aspect, d * aspect, d, - d, 1, 1000 );

camera.position.set( 20, 20, 20 ); // all components equal
camera.lookAt( scene.position ); // or the origin

method 2 - set the x-component of camera.rotation

camera.position.set( 20, 20, 20 );
camera.rotation.order = 'YXZ';
camera.rotation.y = - Math.PI / 4;
camera.rotation.x = Math.atan( - 1 / Math.sqrt( 2 ) );

Isometric View Using Orthographic Camera

EDIT: updated fiddle: https://jsfiddle.net/vkjew52q/

three.js r.146

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