Frage

I got a problem with the different languages on my game. I publish my game from Flash Professional CS5.5 to AIR for Android and AIR for iOS.

All languages are fine, except chinese, korean, russian. What do I need to do to display them?

I'm using an embeded font (arial) and I tested in word to display my texts in arial an there's no problem at all.

I tested this in my swf:

When I write the chinese text in a textfield, than the text will be displayed correctly, but when the text is dynamically added with the string-xml data the text will not be displayed correctly (only brackets and digits).

I hope you can help me.

Thanks and greetings

War es hilfreich?

Lösung

In the end the problem was solved when I removed all embeded fonts.

The mainproblem with this resolve is, that all fonts are displayed in "sans" and you don't have uniquenes inside your game.

Andere Tipps

Why do you do not use the existing fonts within the OS? I had written something sometime back that may help you. I have added the details on How can I detect system Chinese, Korean, and English fonts without embedding one for each? (AIR mobile on Android and IOS)

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