Frage

This is the code that I'am using to compress/decompress files :

package {
import flash.display.Sprite;
import flash.events.Event;
import flash.net.FileFilter;
import flash.net.FileReference;
import flash.utils.ByteArray;

public class Compressor extends Sprite
{
    private var ref:FileReference;

    public function Compressor()
    {
        ref = new FileReference();
        ref.addEventListener(Event.SELECT, load);
        ref.browse([new FileFilter("SWF Files", "*.swf")]);
    }

    private function load(e:Event):void
    {
        ref.addEventListener(Event.COMPLETE, processSWF);
        ref.load();
    }

    private function processSWF(e:Event):void
    {
        var swf:ByteArray;
        switch(ref.data.readMultiByte(3, "us-ascii"))
        {
            case "CWS":
                swf = decompress(ref.data);
                break;
            case "FWS":
                swf = compress(ref.data);
                break;
            default:
                throw Error("Not SWF...");
                break;
        }

        new FileReference().save(swf);
    }

    private function compress(data:ByteArray):ByteArray
    {
        var header:ByteArray = new ByteArray();
        var decompressed:ByteArray = new ByteArray();
        var compressed:ByteArray = new ByteArray();

        header.writeBytes(data, 3, 5); //read the header, excluding the signature
        decompressed.writeBytes(data, 8); //read the rest

        decompressed.compress();

        compressed.writeMultiByte("CWS", "us-ascii"); //mark as compressed
        compressed.writeBytes(header);
        compressed.writeBytes(decompressed);

        return compressed;
    }

    private function decompress(data:ByteArray):ByteArray
    {
        var header:ByteArray = new ByteArray();
        var compressed:ByteArray = new ByteArray();
        var decompressed:ByteArray = new ByteArray();

        header.writeBytes(data, 3, 5); //read the uncompressed header, excluding the signature
        compressed.writeBytes(data, 8); //read the rest, compressed

        compressed.uncompress();

        decompressed.writeMultiByte("FWS", "us-ascii"); //mark as uncompressed
        decompressed.writeBytes(header); //write the header back
        decompressed.writeBytes(compressed); //write the now uncompressed content

        return decompressed;
    }

}
}

My problem : This method doesn't decompress LZMA compressed files :(

Can anyone please tell me how to restructure the above code to achieve LZMA decompression and whether the above compression code is good enough for LZMA-compression?If not, please do give an example of it.

EDIT : After long hours of searching,I got this but I can't quite understand the example code in it :( Some help,anyone?

War es hilfreich?

Lösung

Found a workaround, Flash only has DEFLATE and ZLIB compression algorithms so I had to wait for LZMA update which may or may not happen or create my own utility so I got Python and after a few neck-breaking hours of trying to figure out how to use it, I was finally able to get what I wanted.

Places of reference:

  1. The python code to decompress LZMA-format swf files
  2. The pylzma source file

Andere Tipps

I just wanted to add to this regarding the link supplied in your edit in case someone stumbles over it and gets as confused by the formatting as I was, it also has some weird stuff going on with writing a few bytes twice, so here's my heavily modified version of it (file parts require AIR). E.g. I moved away from bitwise operators in favor of ByteArray read/write functions.

Note: At least nowadays, AS3's ByteArray.decompress() supports LZMA decompression, so I'm using that, but it doesn't directly support the SWF LZMA format, only LZMA, so there's a bit of tinkering to be done, also note that this code can probably be improved a bit.

import flash.filesystem.File;
import flash.filesystem.FileStream;
import flash.filesystem.FileMode;
import flash.utils.ByteArray; 

function decompressLZMA(idata:ByteArray){
    idata.endian = "littleEndian"
    var signature:ByteArray = new ByteArray;
    //I 0-3 = signature + version
    idata.readBytes(signature, 0, 3)
    var version:uint = idata.readUnsignedByte()
    switch (signature[0]){
        case 90: // Z = lzma compressed

        var odata:ByteArray = new ByteArray;
        odata.endian = "littleEndian"

        var i:uint;

        //O 0-3 = signature + version
        signature[0] = 70 // F = uncompressed
        odata.writeBytes(signature)
        odata.writeByte(version)

        //I 4-7 = swf file length
        idata.position = 4
        var scriptlen:uint = idata.readUnsignedInt()
        //8 = swf header size
        scriptlen -= 8

        //O 4-7 swf file length
        odata.writeUnsignedInt(scriptlen + 8) // Re-add swf header removed earlier

        var tdata:ByteArray = new ByteArray;
        tdata.endian = "littleEndian"
        //I 12    = lzma properties
        //I 13-16 = lzma dictionary size
        idata.position = 12
        //T 0   = lzma properties
        //T 1-4 = lzma dictionary size
        tdata.writeByte(idata.readByte())
        tdata.writeUnsignedInt(idata.readUnsignedInt())

        // lzma uncompressed length is stored as LE UI64:
        //T 5-8 = uncompressed length
        tdata.writeUnsignedInt(scriptlen)
        //T 9-12 = uncompressed length continued
        tdata.writeUnsignedInt(0)

        //16 = LZMA header size
        idata.position = 17
        //12 = SWF LZMA header size
        idata.readBytes(tdata, 13, idata.length-idata.position)

        tdata.uncompress(CompressionAlgorithm.LZMA)
        odata.writeBytes(tdata)
        return odata;

        break
    }
    return idata;
}

var file:File;
var stream:FileStream;
var idata:ByteArray;
var odata:ByteArray;
var path:String

path = File.applicationDirectory.resolvePath('LZMA.swf').nativePath;
file = new File(path);
stream = new FileStream();
stream.open(file, FileMode.READ); 
idata = new ByteArray
stream.readBytes(idata)
stream.close()

odata = decompressLZMA(idata)

path = File.applicationDirectory.resolvePath('LZMA_decompressed.swf').nativePath;
file = new File(path);
stream = new FileStream(); 
stream.open(file, FileMode.WRITE);
stream.writeBytes(odata)
stream.close()
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