Go into Engine.hx, the render() function, and comment out HXP.screen.refresh(). This line is absolutely killing performance on OUYA (an android gaming console) so it might be killing you too. Since you're not clearing the screen every frame anymore you'll want to draw a background every update by adding a Backdrop instance to your world. My game goes from 7 fps to 52 fps with these changes alone at 1080p resolution and ~80 entities.
Also try grabbing the latest HaxePunk from github and running ant to install it, the devs have been working on android performance lately and there's some good unreleased fixes which will be cream on top of the above fix.