Frage

First off -sorry if text based is the wrong name, the closest example of what I mean is the football manager series (though obviously that's infinity more complicated than what I have planned!). Basically a turn based game where you each time period you can make a few decisions, you click "next [time period]" and see the result of those decisions and make some more decisions.

I'm struggling with how to create the GUI side of it (the maths/game engine stuff is sorted.

I can achieve the above with a single c# form, but rather than having every conceivable option on one single form it would be much cleaner to have a series of forms that you switch between using drop down menus/buttons. I've tried about using panels but it got messy pretty quickly!

So if there are any other ideas/methods out there, let me know!

Thanks in advance

War es hilfreich?

Lösung

Panel

So what i got here is a normal form. Each panel p1 p2 p3 p.. can be set to visibel = false. You can activate them bij pressing a button and set it to visible = true.

Maybe one of the idea's is to use the left panel for a kind of menu. and set each click event for hiding and showing a panel.

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