There are 5 different drawLine() functions. Use void QPainter::drawLine(const QPointF& p1, const QPointF& p2)
or void QPainter::drawLine(const QLineF& line)
instead. Those types ending with F
use doubles.
How to draw a roads (lines) on pixmap
Frage
I really got stuck with drawing "roads" on Pixmap in Qt. I have all coordinates in fractional value which are very close to each other (I've got them from converting longitude/latitude to X/Y coordinates using Mercator's formulas). Qt drawLine function has only integer parameters to draw on a pixmap (cause nobody will draw 2.5 pixels, for example). Moreover, the coordinate starts with top left corner so I need to change it, like this:
Xold = x
Ynew = Ymax - Y
Now I have ordinary X/Y coordinate system, with Y-axis going to top and X-axis going to left.
Here's my code, how I trying to draw lines:
double minlat = 637800*log(tan(3.14/4+3.14*bounds[1]/360.0))/log(2.71),maxlat=637800*log(tan(3.14/4+3.14*bounds[2]/360.0))/log(2.71);
std::vector<double> x;
std::vector<double> y;
QSize size = ui->label_2->size();
size=ui->label_2->size();
QImage pic(size.width(),size.height(),QImage::Format_ARGB32_Premultiplied);
pic.fill(Qt::transparent);
QPainter painter(&pic);
for (unsigned int i=0; i < wayVector.size(); i++){
for (unsigned int j=0; j<wayVector[i].refs.size(); j++){
x.push_back(637800*3.14*nodeHash[wayVector[i].refs[j]].lon/180.0);
y.push_back(637800*log(tan(3.14/4+3.14*nodeHash[wayVector[i].refs[j]].lat/360.0))/log(2.71));
}
for (unsigned int j=0; j<wayVector[i].refs.size()-1;j++){
painter.setPen(Qt::green);
double x1 = x[j]/(size.width()/(maxlon-minlon));
double y1 = maxlat*size.height()/(maxlat-minlat)-y[j]*size.height()/(maxlat-minlat);
double x2 = x[j+1]/(size.width()/(maxlon-minlon));
double y2 = maxlat*size.height()/(maxlat-minlat)-y[j+1]*size.height()/(maxlat-minlat);
painter.drawLine(x1,y1,x2,y2);
}
x.clear();
y.clear();
}
But as soon as I put x1,y1,x2,y2 to drawLine function they converts to integer and everything goes wrong, because all X/Y-coordinates become the same (because of they are very close).
I really don't know how I could draw this lines on a pixmap. Any ideas?
Lösung