Frage

Ich habe Scheduler verwendet, um von einer Szene zum Hauptmenü zurückzukehren. Es gibt nichts auf der Szenenseite außer dem Menü. Szenen werden jedoch nicht umgeht und Speicherleckage zunimmt, wenn ich durch die Szenen navigiere. Die Anwendung schließt also nicht (läuft im Hintergrund, wenn Sie mit der iPhone/iPod -Taste schließen), aber zum Absturz.

Ich hoffe, einige von Ihnen haben sich dieser Art von Problem gegenübergestellt und behoben. Einen Weg von hier aus.

Hier sind meine Klassenquellen-

Delegator

@implementation BubbleWordAppDelegate

@synthesize window;

- (void) applicationDidFinishLaunching:(UIApplication*)application
{
    CC_DIRECTOR_INIT();

    // Obtain the shared director in order to...
    CCDirector *director = [CCDirector sharedDirector];

    // Sets landscape mode
    //[director setDeviceOrientation:kCCDeviceOrientationLandscapeLeft];

    // Turn on display FPS
    [director setDisplayFPS:NO];

    // Turn on multiple touches
    EAGLView *view = [director openGLView];
    [view setMultipleTouchEnabled:YES];

    // Default texture format for PNG/BMP/TIFF/JPEG/GIF images
    // It can be RGBA8888, RGBA4444, RGB5_A1, RGB565
    // You can change anytime.
    [CCTexture2D setDefaultAlphaPixelFormat:kTexture2DPixelFormat_RGBA8888];    

//  [[CCDirector sharedDirector] runWithScene: [MainGameLayer scene]];
    [[CCDirector sharedDirector] runWithScene: [MenuScene node]];

}

- (void)applicationWillResignActive:(UIApplication *)application {
    [[CCDirector sharedDirector] pause];
}

- (void)applicationDidBecomeActive:(UIApplication *)application {
    [[CCDirector sharedDirector] resume];
}

- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
    [[CCTextureCache sharedTextureCache] removeUnusedTextures];
}

- (void)applicationWillTerminate:(UIApplication *)application {
    [[CCDirector sharedDirector] end];
}

- (void)applicationSignificantTimeChange:(UIApplication *)application {
    [[CCDirector sharedDirector] setNextDeltaTimeZero:YES];
}

- (void)dealloc {
    [[CCDirector sharedDirector] release];
    [window release];
    [super dealloc];
}

@end

Menüszene

#import "cocos2d.h"
#import "MenuScene.h"
#import "SettingsScene.h"
#import "AboutScene.h"
//#import "MainGameLayer.h"
#import "ErgoTransitions.h"

@implementation MenuScene

- (id) init
{
    self = [super init];
    if (self != nil) {
//      CCMenuItem *menuItem1 = [CCMenuItemFont itemFromString:@"Play" target:self selector:@selector(onPlay:)];
        CCMenuItem *menuItem2 = [CCMenuItemFont itemFromString:@"Settings" target:self selector:@selector(onSettings:)];
        CCMenuItem *menuItem3 = [CCMenuItemFont itemFromString:@"About" target:self selector:@selector(onAbout:)];

//      CCMenu *menu = [CCMenu menuWithItems:menuItem1, menuItem2, menuItem3, nil];
        CCMenu *menu = [CCMenu menuWithItems: menuItem2, menuItem3, nil];
        [menu alignItemsVertically];
        [self addChild:menu];
    }
    return self;
}
/*
- (void)onPlay:(id)sender
{
    NSLog(@"on play");
    [[CCDirector sharedDirector] replaceScene: [ErgoTransitions randomTransition:[MainGameLayer node]]];

}
*/

- (void)onSettings:(id)sender
{
    NSLog(@"on settings");
    [[CCDirector sharedDirector] replaceScene: [ErgoTransitions PageTransitionForward:[SettingsScene node]]];
//  [[CCDirector sharedDirector] replaceScene: [ErgoTransitions randomTransition:[SettingsScene node]]];
}

- (void)onAbout:(id)sender
{
    NSLog(@"on about");
    [[CCDirector sharedDirector] replaceScene: [ErgoTransitions PageTransitionForward:[AboutScene node]]];
//  [[CCDirector sharedDirector] replaceScene: [ErgoTransitions randomTransition:[AboutScene node]]];
}


@end

Über Szene

#import "cocos2d.h"
#import "AboutScene.h"
#import "MenuScene.h"
#import "ErgoTransitions.h"

@implementation AboutScene

- (id) init
{
    self = [super init];
    if (self != nil) {
        CGSize winSize= [[CCDirector sharedDirector] winSize];

        CCSprite *bg = [CCSprite spriteWithFile:@"background2.png"];
        bg.position = ccp(winSize.width/2,winSize.height/2);
        [self addChild:bg];

        CCLabel *label = [CCLabel labelWithString:@"about scene" fontName:@"Arial" fontSize:20];
        label.position = ccp(winSize.width/2,winSize.height/2);
        [self addChild:label];

        [self schedule:@selector(onEnd:) interval:2];
    }
    return self;
}

- (void)onEnd:(ccTime)dt
{
    [[CCDirector sharedDirector] replaceScene: [ErgoTransitions PageTransitionBackward:[MenuScene node]]];
//  [[CCDirector sharedDirector] replaceScene: [ErgoTransitions randomTransition:[MenuScene node]]];
}


@end

Transaktionsklasse (aus Cocos2D -Testtransitionen)

#import "cocos2d.h"
#import "ErgoTransitions.h"


#define TRANSITION_DURATION (1.2f)

//static int sceneIdx=0;
static NSString *transitions[] = {
    @"CCJumpZoomTransition",
    @"CCCrossFadeTransition",
    @"PageTransitionForward",
    @"PageTransitionBackward",
    @"CCFadeTRTransition",
    @"CCFadeBLTransition",
    @"CCFadeUpTransition",
    @"CCFadeDownTransition",
    @"CCTurnOffTilesTransition",
    @"CCSplitRowsTransition",
    @"CCSplitColsTransition",
    @"CCFadeTransition",
    @"FadeWhiteTransition",
    @"FlipXLeftOver",
    @"FlipXRightOver",
    @"FlipYUpOver",
    @"FlipYDownOver",
    @"FlipAngularLeftOver",
    @"FlipAngularRightOver",
    @"ZoomFlipXLeftOver",
    @"ZoomFlipXRightOver",
    @"ZoomFlipYUpOver",
    @"ZoomFlipYDownOver",
    @"ZoomFlipAngularLeftOver",
    @"ZoomFlipAngularRightOver",
    @"CCShrinkGrowTransition",
    @"CCRotoZoomTransition",
    @"CCMoveInLTransition",
    @"CCMoveInRTransition",
    @"CCMoveInTTransition",
    @"CCMoveInBTransition",
    @"CCSlideInLTransition",
    @"CCSlideInRTransition",
    @"CCSlideInTTransition",
    @"CCSlideInBTransition",
};


@interface FadeWhiteTransition : CCFadeTransition 
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface FlipXLeftOver : CCFlipXTransition 
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface FlipXRightOver : CCFlipXTransition 
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface FlipYUpOver : CCFlipYTransition 
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface FlipYDownOver : CCFlipYTransition 
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface FlipAngularLeftOver : CCFlipAngularTransition 
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface FlipAngularRightOver : CCFlipAngularTransition 
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface ZoomFlipXLeftOver : CCZoomFlipXTransition 
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface ZoomFlipXRightOver : CCZoomFlipXTransition 
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface ZoomFlipYUpOver : CCZoomFlipYTransition 
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface ZoomFlipYDownOver : CCZoomFlipYTransition 
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface ZoomFlipAngularLeftOver : CCZoomFlipAngularTransition 
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface ZoomFlipAngularRightOver : CCZoomFlipAngularTransition 
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface PageTransitionForward : CCPageTurnTransition
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface PageTransitionBackward : CCPageTurnTransition
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end


@implementation FlipXLeftOver
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
    return [self transitionWithDuration:t scene:s orientation:kOrientationLeftOver];
}
@end
@implementation FadeWhiteTransition
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
    return [self transitionWithDuration:t scene:s withColor:ccWHITE];
}
@end

@implementation FlipXRightOver
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
    return [self transitionWithDuration:t scene:s orientation:kOrientationRightOver];
}
@end
@implementation FlipYUpOver
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
    return [self transitionWithDuration:t scene:s orientation:kOrientationUpOver];
}
@end
@implementation FlipYDownOver
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
    return [self transitionWithDuration:t scene:s orientation:kOrientationDownOver];
}
@end
@implementation FlipAngularLeftOver
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
    return [self transitionWithDuration:t scene:s orientation:kOrientationLeftOver];
}
@end
@implementation FlipAngularRightOver
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
    return [self transitionWithDuration:t scene:s orientation:kOrientationRightOver];
}
@end
@implementation ZoomFlipXLeftOver
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
    return [self transitionWithDuration:t scene:s orientation:kOrientationLeftOver];
}
@end
@implementation ZoomFlipXRightOver
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
    return [self transitionWithDuration:t scene:s orientation:kOrientationRightOver];
}
@end
@implementation ZoomFlipYUpOver
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
    return [self transitionWithDuration:t scene:s orientation:kOrientationUpOver];
}
@end
@implementation ZoomFlipYDownOver
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
    return [self transitionWithDuration:t scene:s orientation:kOrientationDownOver];
}
@end
@implementation ZoomFlipAngularLeftOver
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
    return [self transitionWithDuration:t scene:s orientation:kOrientationLeftOver];
}
@end
@implementation ZoomFlipAngularRightOver
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
    return [self transitionWithDuration:t scene:s orientation:kOrientationRightOver];
}
@end

@implementation PageTransitionForward
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
    return [self transitionWithDuration:t scene:s backwards:NO];
}
@end

@implementation PageTransitionBackward
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
    return [self transitionWithDuration:t scene:s backwards:YES];
}
@end

@implementation ErgoTransitions

+(id) transitionWith:(NSString *) transitionName scene:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(transitionName);
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id) randomTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    short selectedTransition = [ErgoTransitions getRandomNumber:0 to:((short)sizeof(transitions) / (short)sizeof(transitions[0]))];
    Class transitionClass = NSClassFromString(transitions[selectedTransition]);
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id) JumpZoomTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCJumpZoomTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)CrossFadeTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCCrossFadeTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)PageTransitionForward:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"PageTransitionForward");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)PageTransitionBackward:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"PageTransitionBackward");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)FadeTRTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCFadeTRTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)FadeBLTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCFadeBLTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)FadeUpTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCFadeUpTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)FadeDownTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCFadeDownTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)TurnOffTilesTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCTurnOffTilesTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)SplitRowsTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCSplitRowsTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)SplitColsTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCSplitColsTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)FadeTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCFadeTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)FadeWhiteTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"FadeWhiteTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)FlipXLeftOver:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"FlipXLeftOver");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)FlipXRightOver:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"FlipXRightOver");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)FlipYUpOver:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"FlipYUpOver");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)FlipYDownOver:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"FlipYDownOver");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)FlipAngularLeftOver:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"FlipAngularLeftOver");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)FlipAngularRightOver:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"FlipAngularRightOver");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)ZoomFlipXLeftOver:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"ZoomFlipXLeftOver");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)ZoomFlipXRightOver:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"ZoomFlipXRightOver");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)ZoomFlipYUpOver:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"ZoomFlipYUpOver");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)ZoomFlipYDownOver:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"ZoomFlipYDownOver");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)ZoomFlipAngularLeftOver:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"ZoomFlipAngularLeftOver");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)ZoomFlipAngularRightOver:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"ZoomFlipAngularRightOver");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)ShrinkGrowTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCShrinkGrowTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)RotoZoomTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCRotoZoomTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)MoveInLTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCMoveInLTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)MoveInRTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCMoveInRTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)MoveInTTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCMoveInTTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)MoveInBTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCMoveInBTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)SlideInLTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCSlideInLTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)SlideInRTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCSlideInRTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id) SlideInTTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCSlideInTTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id) SlideInBTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCSlideInBTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
//------ OverLoaded without Direction
+(id) transitionWith:(NSString *) transitionName scene:(CCScene*) scene
{       
    return [ErgoTransitions transitionWith:transitionName  scene:scene withDuration:TRANSITION_DURATION];
}
+(id) randomTransition:(CCScene*) scene
{       
    return [ErgoTransitions randomTransition:scene withDuration:TRANSITION_DURATION];
}
+(id) JumpZoomTransition:(CCScene*) scene
{       
    return [ErgoTransitions JumpZoomTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)CrossFadeTransition:(CCScene*) scene
{       
    return [ErgoTransitions CrossFadeTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)PageTransitionForward:(CCScene*) scene
{       
    return [ErgoTransitions PageTransitionForward:scene withDuration:TRANSITION_DURATION];
}
+(id)PageTransitionBackward:(CCScene*) scene
{       
    return [ErgoTransitions PageTransitionBackward:scene withDuration:TRANSITION_DURATION];
}
+(id)FadeTRTransition:(CCScene*) scene
{       
    return [ErgoTransitions FadeTRTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)FadeBLTransition:(CCScene*) scene
{       
    return [ErgoTransitions FadeBLTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)FadeUpTransition:(CCScene*) scene
{       
    return [ErgoTransitions FadeUpTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)FadeDownTransition:(CCScene*) scene
{       
    return [ErgoTransitions FadeDownTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)TurnOffTilesTransition:(CCScene*) scene
{       
    return [ErgoTransitions TurnOffTilesTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)SplitRowsTransition:(CCScene*) scene
{       
    return [ErgoTransitions SplitRowsTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)SplitColsTransition:(CCScene*) scene
{       
    return [ErgoTransitions SplitColsTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)FadeTransition:(CCScene*) scene
{       
    return [ErgoTransitions FadeTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)FadeWhiteTransition:(CCScene*) scene
{       
    return [ErgoTransitions FadeWhiteTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)FlipXLeftOver:(CCScene*) scene
{       
    return [ErgoTransitions FlipXLeftOver:scene withDuration:TRANSITION_DURATION];
}
+(id)FlipXRightOver:(CCScene*) scene
{       
    return [ErgoTransitions FlipXRightOver:scene withDuration:TRANSITION_DURATION];
}
+(id)FlipYUpOver:(CCScene*) scene
{       
    return [ErgoTransitions FlipYUpOver:scene withDuration:TRANSITION_DURATION];
}
+(id)FlipYDownOver:(CCScene*) scene
{       
    return [ErgoTransitions FlipYDownOver:scene withDuration:TRANSITION_DURATION];
}
+(id)FlipAngularLeftOver:(CCScene*) scene
{       
    return [ErgoTransitions FlipAngularLeftOver:scene withDuration:TRANSITION_DURATION];
}
+(id)FlipAngularRightOver:(CCScene*) scene
{       
    return [ErgoTransitions FlipAngularRightOver:scene withDuration:TRANSITION_DURATION];
}
+(id)ZoomFlipXLeftOver:(CCScene*) scene
{       
    return [ErgoTransitions ZoomFlipXLeftOver:scene withDuration:TRANSITION_DURATION];
}
+(id)ZoomFlipXRightOver:(CCScene*) scene
{       
    return [ErgoTransitions ZoomFlipXRightOver:scene withDuration:TRANSITION_DURATION];
}
+(id)ZoomFlipYUpOver:(CCScene*) scene
{       
    return [ErgoTransitions ZoomFlipYUpOver:scene withDuration:TRANSITION_DURATION];
}
+(id)ZoomFlipYDownOver:(CCScene*) scene
{       
    return [ErgoTransitions ZoomFlipYDownOver:scene withDuration:TRANSITION_DURATION];
}
+(id)ZoomFlipAngularLeftOver:(CCScene*) scene
{       
    return [ErgoTransitions ZoomFlipAngularLeftOver:scene withDuration:TRANSITION_DURATION];
}
+(id)ZoomFlipAngularRightOver:(CCScene*) scene
{       
    return [ErgoTransitions ZoomFlipAngularRightOver:scene withDuration:TRANSITION_DURATION];
}
+(id)ShrinkGrowTransition:(CCScene*) scene
{       
    return [ErgoTransitions ShrinkGrowTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)RotoZoomTransition:(CCScene*) scene
{       
    return [ErgoTransitions RotoZoomTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)MoveInLTransition:(CCScene*) scene
{       
    return [ErgoTransitions MoveInLTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)MoveInRTransition:(CCScene*) scene
{       
    return [ErgoTransitions MoveInRTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)MoveInTTransition:(CCScene*) scene
{       
    return [ErgoTransitions MoveInTTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)MoveInBTransition:(CCScene*) scene
{       
    return [ErgoTransitions MoveInBTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)SlideInLTransition:(CCScene*) scene
{       
    return [ErgoTransitions SlideInLTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)SlideInRTransition:(CCScene*) scene
{       
    return [ErgoTransitions SlideInRTransition:scene withDuration:TRANSITION_DURATION];
}
+(id) SlideInTTransition:(CCScene*) scene
{       
    return [ErgoTransitions SlideInTTransition:scene withDuration:TRANSITION_DURATION];
}
+(id) SlideInBTransition:(CCScene*) scene
{       
    return [ErgoTransitions SlideInBTransition:scene withDuration:TRANSITION_DURATION];
}

+(short)getRandomNumber:(short)from to:(short)to 
{

    return (short)from + arc4random() % (to-from+1);

}

@end

Leckage Screenshot-

alt text

Bearbeitet:

Ich habe den Übergang entfernt.

alt text

War es hilfreich?

Lösung

oh! Speicherleckage wird gelöst. Jetzt läuft eine Problem mit der linken App im Hintergrund, nachdem Sie sie geschlossen haben, indem Sie die iPhone-Home-Taste (die einzige Taste) drücken.

Wie Speicherleckage gelöst wird:

Es war einfach, aber schwierig. Es ging um Touch -Dispatcher und Scheduler.

Auspedulierung:Wenn Sie die Szene aus einem (und nur) geplanten Selektor wechseln, müssen Sie diesen Selektor nicht ausschütten. Wenn Sie jedoch die Szene von außerhalb des geplanten Selektors wechseln oder mehr als einen geplanten Selektor vorhanden sind, müssen Sie vor dem Wechseln herausholen.

From Touch Dispatcher entfernen(falls vorhanden) Entfernen Sie die aktuelle Szene vom Touch -Dispatcher

Ich habe beide oben vor dem Austausch der aktuellen Szene und es funktioniert einwandfrei. Jeder Dealloc ruft richtig an :)

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