Frage

water reflection just using scaling glScalef(1, 1, -1) is being blocked by terrain under water. So i think it would be better if reflection is first stored in framebuffer. but how can i project the rendered texture on the water

War es hilfreich?

Lösung

disabling depth test lets terrain not to block.

Lizenziert unter: CC-BY-SA mit Zuschreibung
Nicht verbunden mit StackOverflow
scroll top