Not sure how Windows Phone C# does it, but normal C# can:
a) Load symbols directly from C library, for example:
using System;
using System.Runtime.InteropServices;
static class win32
{
[DllImport("kernel32.dll")]
public static extern IntPtr LoadLibrary(string dllToLoad);
[DllImport("kernel32.dll")]
public static extern IntPtr GetProcAddress(IntPtr hModule, string procedureName);
[DllImport("kernel32.dll")]
public static extern bool FreeLibrary(IntPtr hModule);
}
(this is taken from: http://www.andyrushton.co.uk/csharp-dynamic-loading-of-a-c-dll-at-run-time/ after brief googling)
You need to export the C++ interface methods as "C" for that, e.g.:
extern "C" __declspec( dllexport ) int MyFunc(long parm1);
(from MSDN: http://msdn.microsoft.com/en-us/library/wf2w9f6x.aspx)
b) Use a wrapper in C++/CLI to connect unmanaged C++ to managed C#:
here's a good example: http://www.codeproject.com/Articles/19354/Quick-C-CLI-Learn-C-CLI-in-less-than-10-minutes
Do note that the syntax is somewhat weird at first look, and not eveything can be used. However, what you gain is ability to use the C++ classes - something that exporting "C" prohibits you from doing.