Frage

Wie senken Sie die Häufigkeit von Javascript Ereignisabfrage? Die Ereignisse, die ich besorgt bin über sind onResize und OnScroll . Diese Ereignisse können Dutzende Male pro Sekunde ausgelöst werden, wenn jemand ihren Browser oder scrollt nach unten ändert die Größe, respectively. Ich würde diese Ereignisse gern nur einmal alle 500 ms passieren, damit ich Stunden nicht ausgeben, um meine Event-Handler zu optimieren und sicherzustellen, dass sie nicht Leck-Speicher.

War es hilfreich?

Lösung

var resizeTimeout;

window.onresize = function() {
    if (resizeTimeout) {
        clearTimeout(resizeTimeout);
    }
    resizeTimeout = setTimeout(function() {
        // Do it!
    }, 500);

});

This will trigger the setTimeout() function ~500ms after the person has finished resizing.

The onscroll version is very similar :)

Andere Tipps

You can't really control how frequently the event fires, you can do something like remember the time of first event firing, then on each consequent one you check if it's more than 500 ms from first one - if yes, you proceed with the event handler, otherwise you just exit the event hanlder

At the beginning of your handler, check to see if 500ms have passed since the last one, and just return if not.

You can't prevent these events from firing. They always do. What you want to do is stop listening immediately, then handle the event to avoid repetition. Then the entire handler is set up again after setTimeout. No more recursion happens unless somebody resizes the window. I use 5000ms here as it's easier to see it working in the console. You shouldn't see more than one spam in the FF console every 5 seconds even if you resize like a spaz.

(function staggerListen(){
  window.onresize = function(){
    window.onresize = false;
    console.log('spam');
    setTimeout(staggerListen,5000);
  };
})()

Using logic to decide whether to do anything every time the handler fires is still technically firing a handler and an if statement + lookup. That can get heavy.

check the underscore debounce function

Creates and returns a new debounced version of the passed function that will postpone its execution until after wait milliseconds have elapsed since the last time it was invoked. Useful for implementing behavior that should only happen after the input has stopped arriving. For example: rendering a preview of a Markdown comment, recalculating a layout after the window has stopped being resized, and so on.

Example:

window.onscroll = _.debounce(
  function() {
      // do something
  }, 500, false
);

I used to make it like on the accepted answer but the problem is, it only triggers after the timeout specified. I wanted a solution that handles the resize right away, the first time. Here is what I ended up doing.

var _resize_is_busy = false;
var _resize_scheduled = false;
var _resize_precision = 100;

// This register for window resize events. No need to change anything.
$(window).resize(function () {

    if (!_resize_is_busy) {

        // call the scheduler who will do the work and set a timer to
        // check of other resizes occured within a certain period of time

        _resize_scheduler();
    }
    else {

        // the resizer is busy, i.e. a resize have been handled a little
        // time ago and then the scheduler is waiting some time before 
        // handling any other resize. This flag tells the scheduler that
        // a resize event have been receive while he was sleeping.

        _resize_scheduled = true;
    }
});

// This is the scheduler. No need to change anything.
var _resize_scheduler = function () {

    _resize_is_busy = true;
    _resize_scheduled = false;

    setTimeout(function () {

        _resize_is_busy = false;

        if (_resize_scheduled) 
            _handle_resize();

    }, _resize_precision);

    _handle_resize();
}

var _handle_resize = function () {

    console.log('DOING ACTUAL RESIZE');

    // do the work here
    //...
}

I hope this will help.

Lizenziert unter: CC-BY-SA mit Zuschreibung
Nicht verbunden mit StackOverflow
scroll top