During resource creation, your Create* call goes through D3D run time, UMD (user mode graphics driver) & KMD (kernel mode). The KMD takes care of page table management (it could talk to the OS in the case of shared virtual memory, but lets ignore that). If your resource doesn't use SVM, then it is blitted to the graphics memory.
The graphics memory for processor graphics (such as Intel Iris) is your system RAM. So, its really just a copy from the applications virtual address space to the KMD.
For discrete graphics cards, the data resides on the video RAM of your card. The GPU can work only with data it the video RAM. (I'm not sure how shared virtual memory works for discrete graphics)