Question

I've been searching and having trouble doing this the right way.So my player has 2 arms which are joined in one mc. Now I'm trying to make the body(which is doesn't belong on the container mc) go between them, so it's like R arm first then body then L arm. The 2 arms rotate on mouse direction, i don't want the body too. Any ideas what way I should go?

EDIT:
please see my sample image enter image description here

The checked thing is the result I'm looking for. But since the 2 arms is combined on one MC, I can't make the body appear on the middle between the 2 arms.

Was it helpful?

Solution

You should change your nesting model like this:

enter image description here

And then store your arms in an Array or a Vector, and change every arm's rotation separately. It's the only way

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