Question

I have a question about SPDY/HTTP2: Normally you concatenate multiple CSS and JS files into one file to save requests and to get a better performance. I heard that SPDY/HTTP2 combines multiple requests into a single response. Would that mean that I don't need to pre-concatenate CSS and JS files anymore, because this is handled by the protocol?

To say it in other words: Can I use <script source="moduleA.js"></script> and <script source="moduleB.js"></script> with SPDY/HTTP2 in the same way as I would use <script source="allScripts.js"></script> with HTTP1? Is this the same from a response performance point of view, but with the benefit of caching each file on its own, so that I can change moduleB.js and keep moduleA.js cached?

Was it helpful?

Solution

HTTP/2.0 does not (AFAIK) exist yet - it's still a proposed standard. But it seems likely that it will use similar connection handling to SPDY.

SPDY doesn't concatenate them it multiplexes the requests across the same connection - from the network's point of view the effect is the same.

Yes, you don't need to merge the content files by hand, yes they will be cached independently.

OTHER TIPS

SPDY3 and HTTP2 are multiplexing requests on the same physical connection. But even multiplexed, requests may be sent sequentially for each resource, causing major slowdowns due to roundtrip time waits.

Both SPDY3 and HTTP2 have a feature called "Resource Push" (also known as "SPDY Push", not to be confused with "Server Push") that allows related resources to be pushed without the client requesting them, and the Jetty project - I am a committer - is the only one to my knowledge that implements that feature.

You can watch Resource Push in action in this video: http://webtide.intalio.com/2012/10/spdy-push-demo-from-javaone-2012/.

With Resource Push, you save additional roundtrips to get all the different JS files and still benefit of the browser cache per single file. The whole point of resource concatenation is exactly to reduce the number of roundtrips necessary to get all the resources needed, and Resource Push helps to solve that problem.

HTTP/2.0 allows for multiplexing, where multiple request/response streams exchange data over the same TCP connection.

Because creating and starting TCP connections is expensive, HTTP/2.0's multiplexing will usually be faster than the semi-parallel downloading of HTTP/1.1, where a limited amount of TCP connections is (re)used by the browser to perform a given amount of requests for resources.

But your mileage may vary. Measure it.

As a sidenote, you might want to reference all your libraries separately when developing and debugging, but bundle and minify the JS/CSS into one file upon a deploy.

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