var Rocket = function () {
this.timer = null;
this.velocity = 200;
this.heightMoon = 5000;
this.goingToMoon = true;
this.rocketStatus = {
velocity: null,
height: 0,
status: null
};
this.listener = {
};
}
Rocket.prototype.report = function () {
for (var i in this.rocketStatus) {
console.log(this.rocketStatus[i]);
};
};
Rocket.prototype.on = function (name,cb) {
if (this.listener[name]){
this.listener[name].push(cb);
}else{
this.listener[name] = new Array(cb);
}
};
Rocket.prototype.initListener = function (name) {
if (this.listener[name]) {
for (var i = 0; i < this.listener[name].length; i++) {
this.listener[name][i]();
}
return true;
}else{
return false;
};
}
Rocket.prototype.launch = function () {
this.initListener("beforeLaunch");
this.rocketStatus.status = "Launching";
this.move();
this.initListener("afterLaunch");
}
Rocket.prototype.move = function () {
var that = this;
that.initListener("beforeMove");
if (that.goingToMoon) {
that.rocketStatus.height += that.velocity;
}else{
that.rocketStatus.height -= that.velocity;
};
that.rocketStatus.velocity = that.velocity;
if (that.velocity != 0) {
that.rocketStatus.status = "moving";
}else{
that.rocketStatus.status = "not moving";
};
if (that.velocity >= 600){
that.crash();
return;
}
if (that.rocketStatus.height == 2000 && that.goingToMoon)
that.leaveModules();
if (that.rocketStatus.height == that.heightMoon)
that.landToMoon();
if (that.rocketStatus.height == 0 && !that.goingToMoon){
that.landToEarth();
return;
}
that.report();
that.initListener("afterMove");
that.timer = setTimeout(function () {
that.move();
},1000)
}
Rocket.prototype.stop = function () {
clearTimeout(this.timer);
this.initListener("beforeStop");
this.velocity = 0;
this.rocketStatus.status = "Stopped";
console.log(this.rocketStatus.status)
this.initListener("afterStop");
return true;
}
Rocket.prototype.crash = function () {
this.initListener("beforeCrash");
this.rocketStatus.status = "Crashed!";
this.report();
this.stop();
this.initListener("afterCrash");
}
Rocket.prototype.leaveModules = function () {
this.initListener("beforeModules");
this.rocketStatus.status = "Leaving Modules";
this.initListener("afterModules");
}
Rocket.prototype.landToMoon = function () {
this.initListener("beforeLandToMoon");
this.rocketStatus.status = "Landing to Moon";
this.goingToMoon = false;
this.initListener("afterLandToMoon");
}
Rocket.prototype.landToEarth = function () {
this.initListener("beforeLandToEarth");
this.stop();
this.rocketStatus.status = "Landing to Earth";
this.initListener("afterLandToEarth");
}
Rocket.prototype.relaunch = function () {
this.initListener("beforeRelaunch");
this.timer = null;
this.velocity = 200;
this.heightMoon = 5000;
this.goingToMoon = true;
this.rocketStatus = {
velocity: 200,
height: 0,
status: "relaunch"
};
this.launch();
this.initListener("afterRelaunch");
}
init;
var rocket = new Rocket();
rocket.on("afterLaunch", function () {console.log("launch1")})
rocket.on("afterLandToMoon", function () {console.log("land1")})
rocket.on("beforeLandToEarth", function () {console.log("land2")})
rocket.on("afterMove", function () {console.log("move1")})
rocket.on("beforeLaunch", function () {console.log("launch2")})
rocket.launch();
You can add any function before or after any event.
This is my solution for this kinda problem. I am not using any special methods anything. I was just wonder is there any good practise for this like problems. I dig some promise,deferred but i just can't able to to this. Any ideas ?