Question

I trying to implement a simple picking function using glReadPixels however when I click on an object that is 1 colour, I get different values back depending on where I clicked on that object? There not special lighting etc? Whats going on? Sometimes all zeros are returned. I turned everything off (textures etc) but still no joy.

I thought this functions returns the colour of the pixel you click on?

- (void)getPixelColour:(CGPoint)point {

    Byte pixelColour[4];
    glReadPixels(point.x, point.y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixelColour);

    NSLog(@"%d %d %d", pixelColour[0], pixelColour[1], pixelColour[2]);

}

Update: added this to fix it:

glGetIntegerv( GL_VIEWPORT, __viewport );   
point.y = (float)__viewport[3] - point.y;
Was it helpful?

Solution

glGetIntegerv( GL_VIEWPORT, _viewport );
point.y = (float)
_viewport[3] - point.y;

Licensed under: CC-BY-SA with attribution
Not affiliated with StackOverflow
scroll top