The code posted is not very well written.
Anyway you can try with these quick changes:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
namespace WaveTestRead
{
public class Program
{
public static void Main(string[] args)
{
using (var waveReader = new WaveReader())
{
if (!waveReader.Open("wavetest.wav"))
{
Console.WriteLine("Failed to read file.");
return;
}
if (!waveReader.ReadFmt())
{
Console.WriteLine("Failed to read fmt.");
return;
}
// this method is not defined...
//waveReader.ReadData();
}
}
}
class WaveReader : IDisposable
{
FileInfo m_fInfo;
FileStream m_fStream;
BinaryReader m_binReader;
// RIFF chunk
byte[] chunkID;
UInt32 chunkSize;
byte[] format;
// fmt subchunk
byte[] fmtChunkID;
UInt32 fmtChunkSize;
UInt16 audioFormat;
UInt16 numChannels;
UInt32 sampleRate;
UInt32 byteRate;
UInt16 blockAssign;
UInt16 BitsPerSample;
// data subchunk
byte[] dataChunkID;
UInt32 dataChunkSize;
byte[] data8L; // 8-bit left channel
byte[] data8R; // 8-bit right channel
Int16[] data16L; // 16-bit left channel
Int16[] data16R; // 16-bit right channel
int numSamples;
public WaveReader()
{
}
public bool Open(String filename)
{
string str;
m_fInfo = new FileInfo(filename);
m_fStream = m_fInfo.OpenRead();
m_binReader = new BinaryReader(m_fStream);
chunkID = new byte[4];
format = new byte[4];
chunkID = m_binReader.ReadBytes(4);
chunkSize = m_binReader.ReadUInt32();
format = m_binReader.ReadBytes(4);
str = System.Text.ASCIIEncoding.ASCII.GetString(chunkID, 0, 4);
if (str != "RIFF")
return false;
str = System.Text.ASCIIEncoding.ASCII.GetString(format, 0, 4);
if (str != "WAVE")
return false;
//if (ReadFmt() == false)
// return false;
//if (ReadData() == false)
// return false;
return true;
}
public bool ReadFmt()
{
fmtChunkID = new byte[4];
fmtChunkID = m_binReader.ReadBytes(4);
string str = System.Text.ASCIIEncoding.ASCII.GetString(fmtChunkID, 0, 4);
if (str != "fmt ")
return false;
fmtChunkSize = m_binReader.ReadUInt32();
audioFormat = m_binReader.ReadUInt16();
numChannels = m_binReader.ReadUInt16();
sampleRate = m_binReader.ReadUInt32();
byteRate = m_binReader.ReadUInt32();
blockAssign = m_binReader.ReadUInt16();
BitsPerSample = m_binReader.ReadUInt16();
return true;
}
public void Dispose()
{
if (m_fStream != null)
m_fStream.Dispose();
}
}
}
Basically I have created a class WaveReader with your code and removed the internal call to ReadFmt. Then in the Main method I have checked the return code and in case of false I write to the console.