You should implement an application level protocol, for example:
MESSAGE:
[SIZE (8 BYTES)][DATA (SIZE BYTES)]
Then, use BinaryReader
and BinaryWriter
//client
var writer = new BinaryWriter(client.GetStream());
FileInfo fileInfoToSend = new FileInfo(path);
long fileSize = fileInfoToSend.Length;
writer.Write(fileSize);
using (FileStream fileStream = fileInfoToSend .Open(FileMode.Open, FileAccess.Read))
{
fileStream.CopyTo(writer.BaseStream);
fileStream.Close();
}
//server
var stream = c.GetStream();
var reader = new BinaryReader(c.GetStream());
FileInfo fileInfoToWrite = new FileInfo(path);
long fileSize = reader.ReadInt64();
using (FileStream fileStream = fileInfoToWrite.Create())
{
int read = 0;
for (long i = 0; i < fileSize; i += (long)read)
{
byte[] buffer = new byte[1024];
read = stream.Read(buffer, 0, Math.Min(fileSize - i, 1024));
if (read == 0)
return;//client disconnected!(or throw Exception)
fileStream.Write(buffer, 0, read);
}
}
untested