Question

I am trying to use both scalegesture listener and gesturelistener in the view. Everything works perfectly if the scale is 1 but if the scale is set to some other value, the image jerks to a new position and then scales smoothly.

Part of my code looks like as follows:

public class SimpleView extends View {

Bitmap image;
ScaleGestureDetector scaleGesture;
GestureDetector gestures;
float touchX, touchY;
float horizontalOffset;
float verticalOffset;
float scale;

public SimpleView(Context context) {
    super(context);
    image = BitmapFactory.decodeResource(getResources(), R.drawable.some_image);
    scaleGesture = new ScaleGestureDetector(getContext(),
            new ScaleListener());
    gestures = new GestureDetector(getContext(), new GestureListener(),
            null, true);
    scale = 0.6f; //if this is set to  1.0f everything works perfectly,
            // else the imagetransports to a new position
            // and scales perfectly thereafter
}

@Override
protected void onDraw(Canvas canvas) {
    canvas.save();
    canvas.translate(horizontalOffset, verticalOffset);
    canvas.scale(scale, scale, touchX, touchY);
    canvas.drawBitmap(image, getMatrix(), new Paint);
    canvas.restore();
}

public class ScaleListener implements OnScaleGestureListener {
    @Override
    public boolean onScale(ScaleGestureDetector detector) {
        float oldScale = scale;
        scale *= detector.getScaleFactor();
        scale = Math.max(0.5f, Math.min(scale, 5.0f));

        if (scale != oldScale) {
            touchX = detector.getFocusX();
            touchY = detector.getFocusY();

            invalidate(0, 0, screenWidth, screenHeight);
        } 
        return true;
    }

}

public class GestureListener implements OnGestureListener {
    @Override
    public boolean onScroll(MotionEvent e1, MotionEvent e2,
            float distanceX, float distanceY) {
                    //Helps in drag
        if (!scaleGesture.isInProgress()) {
            horizontalOffset -= distanceX;
            verticalOffset -= distanceY;

            invalidate();
            return true;
        }
        return false;
    }

}

@Override
public boolean onTouchEvent(MotionEvent event) {
    boolean result = scaleGesture.onTouchEvent(event);
    boolean isScaling = result = scaleGesture.isInProgress();
    if (!isScaling) {
        if (!(event.getPointerCount() > 1)) {
            result = gestures.onTouchEvent(event);
        } else
            result = false;
    }
    return result;
}

}

In case I set the value of scale to 1.0f, this works smoothly. When I change the value of scale to (say) 0.6f, it transports to a new position and then works perfectly.

Was it helpful?

Solution

Please see the answer by @ToreRudberg here - You might want to reform your code to correct the behavior your'e observing.

OTHER TIPS

This is because your scaling pivot coords (touchX and touchY) are initially 0, and when you first scale, it suddenly changes them to the focus point of the scale gesture:

        touchX = detector.getFocusX();
        touchY = detector.getFocusY();

It works with 1.0 initial scale because 1.0f scale does not change anything, so you don't see the sudden pivot jump at the beginning.

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