I'm working on a software that includes 3D graphics. Those are massive enough, so I decided to use OpenGL to keep a quite fluent animation. I selected THREE.js graphic library (WebGL).
Reading the html through a Web browser works very well : WebGL functions are recognized. I did it on my desktop (Win32/Firefox17, please do not judge me on my configuration !) and on a Nexus 10 (Android 4.3, FF24 and FF25Beta, tried with Chrome30Beta but no joy...). But I need to access native data, like the file system, to get informations for my program. So I wrapped my code with WL, and deployed it as an app on my Nexus 10... And so disappeared the WebGL capability... :(
So I looked for a reason to that :
I found on the IBM site two different ideas : in one way, I understand that a JS engine is embedded, in another that WL uses the engine of the default Web browser of the tablet (what I understood the first time)...
Let's be precise with the different engines : On the Nexus, FFs have obviously Gecko engines, Chrome30 is a Blink (webkit-like, version 537.36). Those are the ones detected by window.navigator.useragent as I read directly in the browser, no surprise. In the Eclipse/WL preview, I got different interpreters, depending the browser I selected, FF or IE (not Safari, I don't have it installed), but not the one from my desktop (the ones used are even older than my own FF...). But, when I detect the one used in the app (after wrapping in an apk), it returns an AppleWebkit 534.30/Worklight/6.0...
Maybe I'm wrong (tell me), but if 'Worklight' is in the version of the engine, and if webkit is used even when I suppress Chrome from my tablet (the version is different, but who knows..), I wonder that, for this app, as it's configured, the engine is embedded by Cordova or WL.
If it is so, I agree it allows to read a code with a fully-compatible interpreter, regardless the browser installed on the hardware. But when a webkit engine does not please you for the functions it supports (like WebGL, very partially supported), it looks a problem for me.
Does anybody have a confirmation of how it works ? If the engine is wrapped with the app, do you know if we can choose the one to be included, or configure it (like enabling WebGL ;) ) ? Another idea ?
Thanks,
Vincent.