if(Gdx.input.justTouched())
{
cam.unproject(touchPoint.set(Gdx.input.getX(),Gdx.input.getY(), 0));
if(Assets.playButton.getBoundingRectangle().contains(touchPoint.x,touchPoint.y ))
{
// do what u want to do when image is touched
}
Well Assets.playButton is actually a sprite type object
getBoundingRectangle() gives u the rectangle enclosed by the sprite
P.S:- touchPoint is a Vector3 type object