Moving a point along a vector
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12-10-2019 - |
Question
I have a point defined by x,y and a vector defined by heading, speed. I am attempting to move the point x,y along this vector, at a distance of 'speed'. Below is the code I am currently using:
self.x += self.speed * cos(self.heading);
self.y += self.speed * sin(self.heading);
Heading can be any angle in a full circle - 0 to 2π (0-360 degrees). The problem is the above code:
- Only moves along the x or y axis when angle is 0->270
- for example, when the avatar is facing the top-right corner (45 degrees relative), it moves straight up.
- for example, when the avatar is facing the top-right corner (45 degrees relative), it moves straight up.
- Does not move at all when angle is 270->360
heading, speed, X and Y are all doubles, and heading is reported by the user touching a direction-pad in the lower corner. I know the heading is correct because the avatar rotates to the correct direction, it is just the actual movement I am having problems with.
Thanks for any help
- Chris
Solution
Moving straight up would be sin(90)
, not sin(45)
. So you have some kind of problem there.
(sin(90) == 1
which would just keep adding your speed to y and nothing to x because cos(90) == 0
).