Question

I have an unsigned char array that is defined like so:

unsigned char **chars = new unsigned char *[H];
for(int i = 0; i < H; i++)
{

    chars[i] = new unsigned char[W*3];
}

Where H is the height of the image, and W is the width, and chars is populated in the rest of that function looping over rows x columns of the input image. Chars is populated in the order Red Green Blue

I am trying to read it with something like this:

QImage *qi = new QImage(imwidth, imheight, QImage::Format_RGB888);
    for (int i = 0 ; i < imheight ; i++)
        for (int j = 0 ; j < imwidth ; j++)
        {      //not sure why, but have to flip j and i in the index for setPixel
               qi->setPixel(j,i,qRgb(imageData[i][j],imageData[i][j+1],imageData[i][j+2]));
               j+=3;

           }

   QPixmap p(QPixmap::fromImage(*qi,Qt::AutoColor));
   QPixmap p1(p.scaled(ui->menuBar->width(),ui->menuBar->width(), Qt::KeepAspectRatio, Qt::SmoothTransformation ));
   ui->viewLabel->setPixmap(p1);
   ui->viewLabel->setFixedHeight(p1.height());
   ui->viewLabel->setFixedWidth(p1.width());

where chars was returned to this calling function in the imageData array.

What am I doing wrong? Should I use a different format, even though I am clearly allocating 3 unsigned chars per pixel (which is why I chose the RGB888 format). This code as posted returns an image, but it is displaying incorrectly - partially scrambled, washed out, etc

Thanks

Was it helpful?

Solution

You can create a QImage directly from a block of data without copying every pixel.

Since your image is stored with separate rows, you need something like

QImage image = new QImage(width,height,QImage::RGB888)

for (int h=0;h<height;h++) {
    // scanLine returns a ptr to the start of the data for that row
    memcpy(image.scanLine(h),chars[h],width*3);
}

if you use RGB32 then you need to manually set the alpha channel for each pixel to 0xff - just memset() the entire data to 0xff first

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