No doubt, libjpeg-turbo can give you certain performance advantages, but I'd strongly suggest to start with libjpeg, which is preinstalled on all Android devices.
You still need a JNI wrapper to convert the bytearray to uint8_t*. If you don't actually manipulate the bytes in Java, consider using direct ByteBuffer instead, to guarantee most efficient native access.
Here is a short tutorial in Japanese: http://www.usefullcode.net/2011/01/android_ndklibjpeg.html.