After a some time of headache I found a way around it.
When script compilation is failed it returns nothing to v8::Handle
. So, in this case, script.IsEmpty()
returns true.
To make this clear I made some modifications in Google's Hello World code:
#include <v8.h>
using namespace v8;
int main(int argc, char* argv[]) {
// Get the default Isolate created at startup.
Isolate* isolate = Isolate::GetCurrent();
// Create a stack-allocated handle scope.
HandleScope handle_scope(isolate);
// Create a new context.
Handle<Context> context = Context::New(isolate);
// Here's how you could create a Persistent handle to the context, if needed.
Persistent<Context> persistent_context(isolate, context);
// Enter the created context for compiling and
// running the hello world script.
Context::Scope context_scope(context);
// Create a string containing the JavaScript source code.
Handle<String> source = String::New(".>no.matter.what.code.is<");
// Compile the source code.
Handle<Script> script = Script::Compile(source);
if(!script.IsEmpty()) // is script compiled ?
{
// Run the script to get the result.
Handle<Value> result = script->Run();
// Convert the result to an ASCII string and print it.
String::AsciiValue ascii(result);
printf("%s\n", *ascii);
}
// The persistent handle needs to be eventually disposed.
persistent_context.Dispose();
return 0;
}