Question

I learning Eiffel, and i know that in C i can do something like this to set the headers files for example::

#define USER_ACTIVE     0
#define WHEN_SOMETHING  1
#define WHERE_HAND      2
#define WHERE_ACTIVE    3
#define WHERE_GOOD      4

and also having instances for example:

typedef struct something {
   int user;
   int where;
   int somethingelse
}something;

or even collection functions pointers:

typedef struct decisions {
  void (*init)(struct something *s, int who, double factor);
}decisions;

And it is the same story for almost all normal programming languages.. i been looking around fx here besides that it is not well translated, for me is hard to grasp how to do it.. so is there a "normal" way to doing this in this language? or all has to be done spaghetti style?

thanks

Was it helpful?

Solution

The example can be translated into something like that:

class MY_CONSTANTS feature
    user_active: INTEGER = 0
    when_something: INTEGER = 1
    where_hand: INTEGER = 2
    where_active: INTEGER = 3
    where_good: INTEGER = 4
end

class SOMETHING
feature -- Access
    user: INTEGER
    where: INTEGER
    somethingelse: INTEGER
feature -- Modification
    set_user (u: like user) do user := u end
    set_where (w: like where) do where := w end
    set_somethingelse (s: like somethingelse) do somethingelse := s end
end

deferred class DECISION feature
    init (s: SOMETHING; who: INTEGER; factor: REAL_64) deferred end
end

class DECISION_1 inherit DECISION feature
    init (s: SOMETHING; who: INTEGER; factor: REAL_64)
        do
            ...
        end
end

class DECISION_2 inherit DECISION feature
    init (s: SOMETHING; who: INTEGER; factor: REAL_64)
        do
            ...
        end
end

class MY_CLASS inherit
    MY_CONSTANTS
... -- user_active, when_something, etc. can be used here
feature
    something: SOMETHING
    decision: DECISION
...
           -- Somewhere in the code
        create something
        if ... then
            create {DECISION_1} decision
        else
            create {DECISION_2} decision
        end
        ...
        decision.init (something, ..., ...)
    ...
end
Licensed under: CC-BY-SA with attribution
Not affiliated with StackOverflow
scroll top