Question

Currently I am working on live wallpaper and I am stuck at a point. Actually, my live wallpaper only works when I touch the screen, but it doesn't change continuously. There is a problem in my loop.

class Diwali extends Engine  {
    private boolean mVisible;

    private final Runnable diwaliImg = new Runnable() {
        public void run() {
            drawFrame();
        }
    };

    int i=0;
    int[] pirates = {
        R.drawable.a1, R.drawable.a2,
        R.drawable.a3, R.drawable.a4,
        R.drawable.a5, R.drawable.a6,
        R.drawable.a7, R.drawable.a8,
        R.drawable.a9, R.drawable.a10,
        R.drawable.a11, R.drawable.a12,
        R.drawable.a13, R.drawable.a14
    };

    @Override
    public void onCreate(SurfaceHolder holder){
        super.onCreate(holder);
    }

    @Override
    public void onDestroy() {
        super.onDestroy();
        mHandler.removeCallbacks(diwaliImg);
    }

    @Override
    public void onVisibilityChanged(boolean visible) {
        mVisible = visible;
        if (visible) {
            drawFrame();
        } else {
            mHandler.removeCallbacks(diwaliImg);
        }
    }

    @Override
    public void onSurfaceChanged(SurfaceHolder holder, int format,
            int width, int height) {
        super.onSurfaceChanged(holder, format, width, height);
        drawFrame();    
    }

    @Override
    public void onSurfaceCreated(SurfaceHolder holder) {
        // TODO Auto-generated method stub
        super.onSurfaceCreated(holder);
    }

    @Override
    public void onSurfaceDestroyed(SurfaceHolder holder) {
        // TODO Auto-generated method stub
        super.onSurfaceDestroyed(holder);
        mVisible = false;
        mHandler.removeCallbacks(diwaliImg);
    }


    @Override
    public void onOffsetsChanged(float xOffset, float yOffset, float xStep,float yStep, int xPixels, int yPixels) {
        drawFrame();
    }

    @Override
    public void onTouchEvent(MotionEvent event) {
        super.onTouchEvent(event);
    }

    private void drawFrame() {
        // TODO Auto-generated method stub
        final SurfaceHolder holder = getSurfaceHolder();
        Canvas c = null;
        try {
            c = holder.lockCanvas();
            if (c != null) {
                drawPirate(c);
            }
        } finally {
            if (c != null)
                holder.unlockCanvasAndPost(c);
        }
        mHandler.removeCallbacks(diwaliImg);
    }

    private void drawPirate(Canvas c) {
        // TODO Auto-generated method stub
        Bitmap icon = BitmapFactory.decodeResource(getResources(),pirates[i]);

        i++;

        if (i == 13) {
            i = 0;
        }
        Matrix matrix = new Matrix();

        c.drawBitmap(icon, matrix, null);
        icon.recycle();
    }
}
Was it helpful?

Solution

After adding this

if (mVisible) { Handler.postDelayed(diwaliImg,80); }

At the end draw frame() my problem was solved.

OTHER TIPS

There is no loop in your code. You need to call drawFrame() repeatedly.

To achieve this you may use separate thread for animation. I recommend you my wallpaper template available on GitHub.

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